在化学元素学科中使用引导性发现学习方法开发教育媒体

Ivenulut Rizki Diaz Renavitasari, H. Tolle, F. A. Bachtiar, A. A. Supianto
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引用次数: 0

摘要

化学元素是高中化学课的教材之一。学生学习化学元素有困难,因为有大量的理论必须背。此外,传统的学习模式往往是单向的,给学生带来无聊的感觉。使用互动式教育媒体可以解决学习过程。本研究试图通过开发基于移动的教育媒体,结合指导性发现学习模式,来帮助高中化学元素的学习过程。使用适当的教育媒体可以作为一种独立的学习工具。本研究采用研发(R&D)相结合的SAM模式来开发这一教育媒体。测试是使用专家验证方法对教育媒体原型进行测试。本研究采用计算机系统可用性问卷(CSUQ)来评估教育媒体可用性的一个方面。为了评估教育媒体中材料的内容,本研究使用了主题和媒体专家的评估问卷。开发过程分三个迭代进行,即准备阶段、迭代阶段和迭代开发阶段。本研究结果表明,媒体专家对教育媒体中化学元素的系统可用性评价得分为86.8%,材料专家对教育媒体内容评价得分为90.5%。因此,这种教育媒体在中学生中应用是可行的。总体而言,该教育媒体在前测后测中取得了较好的成绩,使用该教育媒体的有效性提高了学生的学习成果,N-Gain值为80.62%。
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Educational Media Development using Guided Discovery Learning Approach in Chemical Element Subject
A chemical element is one of the materials in high school for chemistry subject. Students have difficulties in studying chemical elements due to ample theories that must be memorized. In addition, conventional learning models that tend to be one-way create boredom feeling towards students. The use of interactive educational media can be a solution to the learning process. This study tries to provide a solution by developing mobile-based educational media combined with guided discovery learning models to help the learning process of chemical elements in high school. The use of appropriate educational media can be used as an independent learning tool. This study uses Research & Development (R&D) combined with SAM Model to develop this educational media. Testing is using an expert validation approach for the prototype of educational media. This study adapted the Computer System Usability Questionnaire (CSUQ) to assess an aspect of the usability of educational media. To assess the content of the material in this educational media, this study uses an evaluation questionnaire from the subject matter and media experts. The development process is carried out in three iterations, namely the preparation stage, iterative stage, and iterative development stage. The results of this study show that the assessment of chemical elements in educational media has a score of 86.8% on its system usability according to media experts and a score of 90.5% on educational media content according to material experts. So, this educational media is feasible to be applied to high school students. Overall, this educational media got a good score on the pretest-posttest, where the effectiveness of using this educational media increased student learning outcomes with an N-Gain value of 80.62%.
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