从目的地形象的角度看虚拟现实中的行为意图

IF 1.8 Q3 HOSPITALITY, LEISURE, SPORT & TOURISM Journal of Place Management and Development Pub Date : 2023-03-07 DOI:10.1108/jpmd-02-2022-0016
Filipa Jorge, Nieves Losada, M. Teixeira
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引用次数: 2

摘要

目的本研究旨在调查潜在游客基于虚拟现实(VR)模型中的图像访问和推荐目的地的行为,包括旅行动机和地点依恋。设计/方法论/方法本研究分为两个阶段,采用定性和定量方法论。定性方法由一个焦点小组组成,该小组旨在获得目的地图像的最重要属性。定量方法由一份自我管理的问卷组成,在VR体验后分发给所有参与者,以提供数据来实证检验概念模型中提出的假设。发现旅行动机在认知和情感两个方面都会对目的地的形象产生积极影响。目的地形象的认知维度影响目的地形象情感维度,二者都影响整体目的地形象。此外,目的地形象、认知维度和情感维度对地点依赖和身份认同有影响。反过来,地点依赖和地点认同对访问目的地的意愿有正向影响,但对推荐目的地的意图没有正向影响。研究局限性/含义由于整体经验的复杂性,样本是有目的地选择的,所有参与者都属于Z世代。将这项研究扩展到其他世代也很有价值。创意/价值尽管虚拟现实在旅游营销中的效用是近年来研究最多的领域之一,但鼓励游客参观虚拟现实中以前展示的目的地的因素尚未确定。
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Behavioural intentions through virtual reality from a destination image perspective
Purpose This study aims to investigate potential tourists’ behaviour regarding visiting and recommending a destination based on an image derived from a virtual reality (VR) model, including motivations for travel and place attachment. Design/methodology/approach The study had two phases and used both qualitative and quantitative methodological approaches. The qualitative approach consisted of a focus group conducted to obtain the most important attributes of the destination image. The quantitative approach, which consisted of a self-administered questionnaire, was distributed to all the participants following a VR experience to provide data to empirically test the hypotheses proposed in the conceptual model. Findings Motivations for travel positively influence the image of a destination in both its cognitive and affective dimensions. Also, the cognitive dimension of destination image influences affective dimension of destination image and both dimensions affect overall destination image. Moreover, destination image, cognitive dimension and affective dimensions influence place dependence and identity. In turn, place dependence and place identity positively influence intention to visit the destination, but not intention to recommend it. Finally, intention to recommend the destination is positively influenced by the intention to visit the destination. Research limitations/implications Due to the complexity of the overall experience, the sample was selected purposefully, and all participants belong to Generation Z. Extending this study to other generations would also be valuable. Originality/value Although the utility of VR for tourism marketing purposes has been one of the most researched areas during recent years, factors that could encourage tourists to visit destinations previously displayed in VR are not yet identified.
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来源期刊
Journal of Place Management and Development
Journal of Place Management and Development HOSPITALITY, LEISURE, SPORT & TOURISM-
CiteScore
4.30
自引率
7.70%
发文量
16
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