“酒精有助于刺激和污染空气”:尼日利亚年轻人的饮酒游戏和越界饮酒行为

IF 1.2 3区 社会学 Q3 SOCIOLOGY Sociological Research Online Pub Date : 2022-12-12 DOI:10.1177/13607804221133118
Emeka W. Dumbili
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引用次数: 3

摘要

在传统的尼日利亚,在占据饮酒空间的成年男性中,适度饮酒是常态。酗酒和醉酒是违法行为,因此受到制裁。在大多数社区,年轻人饮酒是禁忌。如今,年轻人喝酒,许多人通过酗酒和醉酒来构建身份。通过对贝宁城学生和非学生的采访和焦点小组,我探讨了年轻人参与饮酒游戏(DG)是如何助长酗酒、醉酒和违反当地消费规范的。”仅仅是争论、赌博和对男性气概的断言就引发了DG,而乐趣、经济利益和社会身份的构建则激发了游戏的动机。除了其他DG类别之外,参与者还玩了一个本地化版本的“真相或大胆”游戏,在该游戏中,失败者被要求在公共场合脱衣服,或者喝指定量的酒。DGs大多在酒吧和派对上表演,这鼓励了酗酒和醉酒。DG为玩家和派对参与者带来乐趣;因此,派对主持人经常在派对节目中加入游戏。赢得DG会吸引“老板”、“冠军”或“大师”等头衔,并在男性中享有声誉。因此,她们玩DGs是为了复制/验证自己的男子气概,并获得这样的头衔和声望,而女性玩DGs大多是为了赢得金钱、手机和包包。许多参与者的游戏导致了酗酒、醉酒和失控,这颠覆了当地禁止酗酒并提倡节制的消费文化。研究结果表明,越轨行为如何让越轨者感到愉快,同时也起到了抵制鼓励支配地位/不平等的社会规范/结构的作用。
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‘Alcohol Helps to Stimulate and Violate the Air’: Drinking Games and Transgressive Drinking Practices among Nigerian Youth
In traditional Nigeria, moderate drinking was normative among adult men who occupied drinking spaces. Heavy drinking and intoxication were transgressive behaviours that attracted sanctions. Alcohol consumption among youth was taboo in most communities. Nowadays, young people drink, and many construct identities with heavy drinking and intoxication. Drawing on interviews and focus groups with students and nonstudents in Benin City, I explore how young people’s participation in drinking games (DGs) facilitates heavy drinking, intoxication, and transgression of the local consumption norms. ‘Mere arguments’, betting, and assertions of masculinity initiate DGs, while fun, economic gain, and the construction of social identities motivate gameplaying. Aside from other DG categories, participants played a localized version of Truth-or-Dare, where losers are mandated to undress in public- or drink-specified quantities of alcohol. DGs were mostly played at bars and parties, which encouraged heavy drinking and drunkenness. DGs generate fun for players and partygoers; thus, party hosts often include gameplaying in party programmes. Winning a DG attracts titles like ‘boss’, ‘champion’, or ‘guru’ and a reputation among men. Therefore, they played DGs to reproduce/authenticate their masculinity and achieve such titles and prestige, while women mostly played DGs to win money, phones, and bags. Many participants’ gameplaying resulted in heavy drinking, intoxication, and loss of control that subverted the local consumption culture, which prohibits heavy drinking and promotes moderation. The findings demonstrate how transgressive behaviours can be enjoyable to transgressors and also function as resistance to social norms/structures that encourage dominance/inequalities.
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来源期刊
CiteScore
2.80
自引率
6.20%
发文量
67
期刊介绍: Sociological Research Online has been published quarterly online since March 1996. Articles published in the journal are peer-reviewed by a distinguished Editorial Board and qualify for inclusion in the UK Research Assessment Exercise. Sociological Research Online was established under the Electronic Libraries Programme (eLib). When funding ceased in September 1998, Sociological Research Online introduced institutional subscriptions in order to be able to continue publishing high quality sociology. The journal is still available without charge to individuals accessing it from non-institutional networks.
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