{"title":"“酒精有助于刺激和污染空气”:尼日利亚年轻人的饮酒游戏和越界饮酒行为","authors":"Emeka W. Dumbili","doi":"10.1177/13607804221133118","DOIUrl":null,"url":null,"abstract":"In traditional Nigeria, moderate drinking was normative among adult men who occupied drinking spaces. Heavy drinking and intoxication were transgressive behaviours that attracted sanctions. Alcohol consumption among youth was taboo in most communities. Nowadays, young people drink, and many construct identities with heavy drinking and intoxication. Drawing on interviews and focus groups with students and nonstudents in Benin City, I explore how young people’s participation in drinking games (DGs) facilitates heavy drinking, intoxication, and transgression of the local consumption norms. ‘Mere arguments’, betting, and assertions of masculinity initiate DGs, while fun, economic gain, and the construction of social identities motivate gameplaying. Aside from other DG categories, participants played a localized version of Truth-or-Dare, where losers are mandated to undress in public- or drink-specified quantities of alcohol. DGs were mostly played at bars and parties, which encouraged heavy drinking and drunkenness. DGs generate fun for players and partygoers; thus, party hosts often include gameplaying in party programmes. Winning a DG attracts titles like ‘boss’, ‘champion’, or ‘guru’ and a reputation among men. Therefore, they played DGs to reproduce/authenticate their masculinity and achieve such titles and prestige, while women mostly played DGs to win money, phones, and bags. Many participants’ gameplaying resulted in heavy drinking, intoxication, and loss of control that subverted the local consumption culture, which prohibits heavy drinking and promotes moderation. The findings demonstrate how transgressive behaviours can be enjoyable to transgressors and also function as resistance to social norms/structures that encourage dominance/inequalities.","PeriodicalId":47694,"journal":{"name":"Sociological Research Online","volume":" ","pages":""},"PeriodicalIF":1.2000,"publicationDate":"2022-12-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"‘Alcohol Helps to Stimulate and Violate the Air’: Drinking Games and Transgressive Drinking Practices among Nigerian Youth\",\"authors\":\"Emeka W. Dumbili\",\"doi\":\"10.1177/13607804221133118\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In traditional Nigeria, moderate drinking was normative among adult men who occupied drinking spaces. Heavy drinking and intoxication were transgressive behaviours that attracted sanctions. Alcohol consumption among youth was taboo in most communities. Nowadays, young people drink, and many construct identities with heavy drinking and intoxication. Drawing on interviews and focus groups with students and nonstudents in Benin City, I explore how young people’s participation in drinking games (DGs) facilitates heavy drinking, intoxication, and transgression of the local consumption norms. ‘Mere arguments’, betting, and assertions of masculinity initiate DGs, while fun, economic gain, and the construction of social identities motivate gameplaying. Aside from other DG categories, participants played a localized version of Truth-or-Dare, where losers are mandated to undress in public- or drink-specified quantities of alcohol. DGs were mostly played at bars and parties, which encouraged heavy drinking and drunkenness. DGs generate fun for players and partygoers; thus, party hosts often include gameplaying in party programmes. Winning a DG attracts titles like ‘boss’, ‘champion’, or ‘guru’ and a reputation among men. Therefore, they played DGs to reproduce/authenticate their masculinity and achieve such titles and prestige, while women mostly played DGs to win money, phones, and bags. Many participants’ gameplaying resulted in heavy drinking, intoxication, and loss of control that subverted the local consumption culture, which prohibits heavy drinking and promotes moderation. The findings demonstrate how transgressive behaviours can be enjoyable to transgressors and also function as resistance to social norms/structures that encourage dominance/inequalities.\",\"PeriodicalId\":47694,\"journal\":{\"name\":\"Sociological Research Online\",\"volume\":\" \",\"pages\":\"\"},\"PeriodicalIF\":1.2000,\"publicationDate\":\"2022-12-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Sociological Research Online\",\"FirstCategoryId\":\"90\",\"ListUrlMain\":\"https://doi.org/10.1177/13607804221133118\",\"RegionNum\":3,\"RegionCategory\":\"社会学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"SOCIOLOGY\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Sociological Research Online","FirstCategoryId":"90","ListUrlMain":"https://doi.org/10.1177/13607804221133118","RegionNum":3,"RegionCategory":"社会学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"SOCIOLOGY","Score":null,"Total":0}
‘Alcohol Helps to Stimulate and Violate the Air’: Drinking Games and Transgressive Drinking Practices among Nigerian Youth
In traditional Nigeria, moderate drinking was normative among adult men who occupied drinking spaces. Heavy drinking and intoxication were transgressive behaviours that attracted sanctions. Alcohol consumption among youth was taboo in most communities. Nowadays, young people drink, and many construct identities with heavy drinking and intoxication. Drawing on interviews and focus groups with students and nonstudents in Benin City, I explore how young people’s participation in drinking games (DGs) facilitates heavy drinking, intoxication, and transgression of the local consumption norms. ‘Mere arguments’, betting, and assertions of masculinity initiate DGs, while fun, economic gain, and the construction of social identities motivate gameplaying. Aside from other DG categories, participants played a localized version of Truth-or-Dare, where losers are mandated to undress in public- or drink-specified quantities of alcohol. DGs were mostly played at bars and parties, which encouraged heavy drinking and drunkenness. DGs generate fun for players and partygoers; thus, party hosts often include gameplaying in party programmes. Winning a DG attracts titles like ‘boss’, ‘champion’, or ‘guru’ and a reputation among men. Therefore, they played DGs to reproduce/authenticate their masculinity and achieve such titles and prestige, while women mostly played DGs to win money, phones, and bags. Many participants’ gameplaying resulted in heavy drinking, intoxication, and loss of control that subverted the local consumption culture, which prohibits heavy drinking and promotes moderation. The findings demonstrate how transgressive behaviours can be enjoyable to transgressors and also function as resistance to social norms/structures that encourage dominance/inequalities.
期刊介绍:
Sociological Research Online has been published quarterly online since March 1996. Articles published in the journal are peer-reviewed by a distinguished Editorial Board and qualify for inclusion in the UK Research Assessment Exercise. Sociological Research Online was established under the Electronic Libraries Programme (eLib). When funding ceased in September 1998, Sociological Research Online introduced institutional subscriptions in order to be able to continue publishing high quality sociology. The journal is still available without charge to individuals accessing it from non-institutional networks.