{"title":"La mode r<s:1>:法国神秘游戏—介于怀旧和历史修正主义之间(1986 - 91)","authors":"Filip Jankowski","doi":"10.1386/jgvw_00027_1","DOIUrl":null,"url":null,"abstract":"This article examines how games set in the past reflect contemporary social and political events without overtly communicating messages. Using a simplified version of Astrid Ensslin’s methodological toolkit, the author studies four critically acclaimed retrospective mystery games\n produced in France within the 1986‐91 period. The research results allow one to externalize a trend marked by ambiguous meanings called La mode rétro, namely a nostalgic re-creation of the past and a simultaneous coming-to-terms with France’s history. The author\n contextualizes the games examined here in terms of their references to a problematic past ‐ the nation’s wartime stance towards Nazi Germany, and colonialism ‐ and contemporaneous events such as the emergence of the National Front in France. The titles examined here demonstrate\n how discursively ambiguous computer games are as cultural texts.","PeriodicalId":43635,"journal":{"name":"Journal of Gaming and Virtual Worlds","volume":null,"pages":null},"PeriodicalIF":0.7000,"publicationDate":"2021-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"La mode rétro: French mystery games ‐ Between nostalgia and historical revisionism (1986‐91)\",\"authors\":\"Filip Jankowski\",\"doi\":\"10.1386/jgvw_00027_1\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This article examines how games set in the past reflect contemporary social and political events without overtly communicating messages. Using a simplified version of Astrid Ensslin’s methodological toolkit, the author studies four critically acclaimed retrospective mystery games\\n produced in France within the 1986‐91 period. The research results allow one to externalize a trend marked by ambiguous meanings called La mode rétro, namely a nostalgic re-creation of the past and a simultaneous coming-to-terms with France’s history. The author\\n contextualizes the games examined here in terms of their references to a problematic past ‐ the nation’s wartime stance towards Nazi Germany, and colonialism ‐ and contemporaneous events such as the emergence of the National Front in France. The titles examined here demonstrate\\n how discursively ambiguous computer games are as cultural texts.\",\"PeriodicalId\":43635,\"journal\":{\"name\":\"Journal of Gaming and Virtual Worlds\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.7000,\"publicationDate\":\"2021-03-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Gaming and Virtual Worlds\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1386/jgvw_00027_1\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"COMMUNICATION\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Gaming and Virtual Worlds","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1386/jgvw_00027_1","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMMUNICATION","Score":null,"Total":0}
引用次数: 0
摘要
本文将探讨过去的游戏如何在不公开传达信息的情况下反映当代社会和政治事件。作者使用Astrid Ensslin方法工具包的简化版本,研究了1986 - 91年期间在法国制作的四款广受好评的回顾性神秘游戏。研究结果使人们能够将一种带有模糊含义的趋势外化,这种趋势被称为La mode r tro,即对过去的怀旧再创造,同时与法国的历史达成协议。作者将这两届奥运会的背景结合起来,分析了它们与过去的问题——国家对纳粹德国和殖民主义的战时立场——以及同时期的事件,如法国国民阵线的出现。这里考察的标题表明,作为文化文本,电脑游戏在话语上是多么模棱两可。
La mode rétro: French mystery games ‐ Between nostalgia and historical revisionism (1986‐91)
This article examines how games set in the past reflect contemporary social and political events without overtly communicating messages. Using a simplified version of Astrid Ensslin’s methodological toolkit, the author studies four critically acclaimed retrospective mystery games
produced in France within the 1986‐91 period. The research results allow one to externalize a trend marked by ambiguous meanings called La mode rétro, namely a nostalgic re-creation of the past and a simultaneous coming-to-terms with France’s history. The author
contextualizes the games examined here in terms of their references to a problematic past ‐ the nation’s wartime stance towards Nazi Germany, and colonialism ‐ and contemporaneous events such as the emergence of the National Front in France. The titles examined here demonstrate
how discursively ambiguous computer games are as cultural texts.