推动短期创意工作坊以用户为中心

IF 1.2 Q4 ENGINEERING, MANUFACTURING International Journal of Design Creativity and Innovation Pub Date : 2018-03-20 DOI:10.1080/21650349.2018.1448722
Johannes Heck, Florian Rittiner, M. Meboldt, M. Steinert
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引用次数: 5

摘要

参加一个短期的创意工作坊-基于设计思维的原则-可以提高公司的创新能力。我们展示了如何成功地将角色方法论应用于这样的创意研讨会,以促进以用户为中心。在这项研究中,我们在为期2.5天的标准化创意研讨会上观察了20个瑞士中小型企业的设计团队,并分析了他们如何开发和使用——总共81个——人物角色作为设计工具,为他们的产品和服务开发活动提供信息。我们发现一个迭代的方法,它允许在人物角色开发过程中频繁地检查现实情况,结合不同人员组成的设计团队,他们将广泛的专业知识和经验结合在一起,可以弥补短期构思研讨会中用于用户研究的有限时间。此外,我们的研究揭示了两种不同的人物角色使用模式,即作为参考点的人物角色与作为起点的人物角色。这些发现强调,在新产品、服务和商业模式的早期开发阶段的短期创意研讨会上,人物角色是一种有价值的设计工具,可以促进以用户为中心。
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Promoting user-centricity in short-term ideation workshops
Abstract Participating in a short-term ideation workshop – based on design thinking principles – may increase the innovation capability of companies. We show how the persona methodology can be successfully applied to promote user-centricity in such ideation workshops. For this research, we observed 20 design teams of Swiss Small and Medium-sized Enterprises during 2.5-day standardized ideation workshops, and analyzed how they developed and used – in total 81 – personas as a design tool to inform their product and service development activities. We found that an iterative approach, which allows for frequent reality checks during the persona development process, in combination with diversely staffed design teams, who bring a broad range of expertise and experiences together, may compensate for the limited amount of time available for user research during short-term ideation workshops. Moreover, our study revealed two varying persona usage patterns, namely personas used as a reference point versus personas used as a starting point. These findings highlight personas as a valuable design tool to promote user-centricity during short-term ideation workshops in the early development phase of new products, services and business models.
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来源期刊
CiteScore
3.80
自引率
27.80%
发文量
15
期刊介绍: The International Journal of Design Creativity and Innovation is an international publication that provides a forum for discussing the nature and potential of creativity and innovation in design from both theoretical and practical perspectives. Design creativity and innovation is truly an interdisciplinary academic research field that will interest and stimulate researchers of engineering design, industrial design, architecture, art, and similar areas. The journal aims to not only promote existing research disciplines but also pioneer a new one that lies in the intermediate area between the domains of systems engineering, information technology, computer science, social science, artificial intelligence, cognitive science, psychology, philosophy, linguistics, and related fields. The journal covers, but is not restricted to, the following topics: ·Theories on Design Creativity and Innovation ·Cognition of Design Creativity ·Innovative Process ·Inventive Process ·Analogical Reasoning for Design Creativity and Innovation ·Design Synthesis ·Method and Tools for Design Creativity and Innovation ·Representation of Design Creativity and Innovation ·Education for Design Creativity and Innovation ·Concept Generation and Inspiration.
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