设计虚拟现实暴露场景来治疗癫痫患者的焦虑:AnxEpiVR临床试验的第二阶段

IF 3.2 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Frontiers in virtual reality Pub Date : 2023-07-19 DOI:10.3389/frvir.2023.1209535
Samantha Lewis-Fung, Danielle Tchao, H. Gray, Emma Nguyen, S. Pardini, L. Harris, Dale Calabia, Lora Appel
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引用次数: 0

摘要

引言:癫痫患者的焦虑(PwE)具有与此病相关的明显特征,因此需要量身定制的治疗。尽管虚拟现实(VR)暴露疗法被广泛用于治疗多种焦虑症,但其在癫痫患者中的应用尚未得到探索。AnxEpiVR研究是一项三期试点试验,首次尝试设计和评估VR暴露疗法治疗癫痫特异性间隔性焦虑的可行性。本文描述了设计阶段(第二阶段)的结果,其中我们创建了VR暴露场景的最小可行产品,以便在第三阶段使用PwE进行测试。方法:第二阶段采用参与式设计方法和有生活经验的人(n = 5)参与的混合(在线和面对面)焦点小组设计VR暴露治疗方案。选用360度视频作为媒介,使用理光Theta Z1 360度摄像机拍摄场景。结果:我们的最小可行产品包括三种暴露场景:(A)社交场景-晚宴,(B)公共场景-地铁,(C)公共场景-商场。每个场景包含7个5分钟的不同强度的场景,可以从中选择一个子集,并根据个人特定恐惧的适当性创建一个定制的层次。我们有经验的合作者测试了该产品,他们认为暴露治疗方案1)对PwE是安全的,2)具有高水平的保真度,3)适用于治疗与癫痫/发作相关的广泛恐惧。讨论:我们能够证明360度视频能够为用户提供逼真的沉浸式体验,而无需对设计师进行广泛的技术培训。描述了使用360度视频设计PwE暴露场景的优势和局限性,以及测试和改进产品的未来方向。
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Designing virtual reality exposure scenarios to treat anxiety in people with epilepsy: Phase 2 of the AnxEpiVR clinical trial
Introduction: Anxiety in people with epilepsy (PwE) is characterized by distinct features related to having the condition and thus requires tailored treatment. Although virtual reality (VR) exposure therapy is widely-used to treat a number of anxiety disorders, its use has not yet been explored in people with epilepsy. The AnxEpiVR study is a three-phase pilot trial that represents the first effort to design and evaluate the feasibility of VR exposure therapy to treat epilepsy-specific interictal anxiety. This paper describes the results of the design phase (Phase 2) where we created a minimum viable product of VR exposure scenarios to be tested with PwE in Phase 3.Methods: Phase 2 employed participatory design methods and hybrid (online and in-person) focus groups involving people with lived experience (n = 5) to design the VR exposure therapy program. 360-degree video was chosen as the medium and scenes were filmed using the Ricoh Theta Z1 360-degree camera.Results: Our minimum viable product includes three exposure scenarios: (A) Social Scene—Dinner Party, (B) Public Setting—Subway, and (C) Public Setting—Shopping Mall. Each scenario contains seven 5-minute scenes of varying intensity, from which a subset may be chosen and ordered to create a customized hierarchy based on appropriateness to the individual’s specific fears. Our collaborators with lived experience who tested the product considered the exposure therapy program to 1) be safe for PwE, 2) have a high level of fidelity and 3) be appropriate for treating a broad range of fears related to epilepsy/seizures.Discussion: We were able to show that 360-degree videos are capable of achieving a realistic, immersive experience for the user without requiring extensive technical training for the designer. Strengths and limitations using 360-degree video for designing exposure scenarios for PwE are described, along with future directions for testing and refining the product.
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