用电子游戏《刺客信条》教授历史:有效的教学实践和报告学习

T. Karsenti, Simon Parent
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引用次数: 5

摘要

本文介绍了在加拿大魁北克一所高中的历史课上对电子游戏《刺客信条》的教育影响进行探索性研究的主要结果。研究的主要目的是描述游戏在学校中的使用方式,在教育背景下使用游戏的好处,并确定使用游戏的挑战。
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Teaching history with the video game Assassin’s Creed: effective teaching practices and reported learning
This article presents the main results of an exploratory study on the educational impacts of the video game Assassin’s Creed during a history class in a high school located in Quebec, Canada. The main objectives of the research were to describe how the game was used in school, the benefits of using it in an educational context and identify the challenges of such a use of the game.
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CiteScore
1.00
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0.00%
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审稿时长
20 weeks
期刊最新文献
ICT Education: 50th Annual Conference of the Southern African Computer Lecturers' Association, SACLA 2021, Johannesburg, South Africa, July 16, 2021, Revised Selected Papers ICT Education: 51st Annual Conference of the Southern African Computer Lecturers' Association, SACLA 2022, Cape Town, South Africa, July 21–22, 2022, Revised Selected Papers Teacher education, students' autonomy and digital technologies: A case study about programming with Scratch ICT Education: 49th Annual Conference of the Southern African Computer Lecturers' Association, SACLA 2020, Virtual Event, July 6–9, 2020, Revised Selected Papers Young children’s graphical sign lexicons and the emergence of mathematical symbols
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