利用电子学习媒体和Youtube实施教材对体育、运动与健康学习的效果

Isatul Hasanah, Adi Wijayanto
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引用次数: 1

摘要

在这个全球化时代,科学技术的发展对整个领域产生了巨大的影响,尤其是在教育领域。本研究旨在通过电子学习媒体和youtube了解教材的有效性,以提高体育与健康的学习效果。这项研究是定量的。样本为65名小学生。研究人员使用的数据分析是百分比统计公式。本研究发现,与youtube相比,学生更感兴趣的是将网络形式的电子学习媒体用作学习体育和健康的媒体。使用电子学习媒体的百分比为77%,使用youtube的百分比为22%。使用电子学习媒体还可以最大限度地减少学生在学习过程中的无聊感。可以证明,57%的学生回答了肯定答案类别,40%的学生回答肯定答案类别。当老师在学习过程中使用电子学习而不是youtube媒体时,学生们也很热情,66%的人表示肯定,17%的人表示同意。当在家学习时,学生们可以自由使用社交媒体。社交媒体的使用无法控制,无论是积极的还是消极的。根据研究人员获得的这些数据,40%的学生使用社交媒体参与游戏等娱乐活动,41%的学生使用与体育和健康相关的体育材料。因此,电子学习媒体的使用对提高学生的学习是有效的。
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The Effectiveness of Implementing Teaching Materials Through E-Learning Media and Youtube to Improve the Learning of Physical Education Sport and Health
The development of science and technology in this globalization era has had a big impact on whole fields, especially in education. The study aims to learn the effectiveness of teaching materials through e-learning media and youtube to improve the results of study sports and health. This research is a quantitative. The sample was 65 students of elementary students. The data analysis used by researchers is the percentage statistical  formula. The finding of this research is that the use of e-learning media with web form is more interest to the students than youtube as a medium for learning sports and health. The Percentages are obtained 77% for use e-learning media and 22% for youtube. The use of  e-learning media can also minimize the boredom experienced by students during the learning process. It can be proved that 57% of students answering with the affirmative answer category and 40% rate by the affirmative answer category. Students are also have enthusiastic when teachers use e-learning rather than youtube media in the learning process with 66% affirmative answer and 17% agree. When the learning is done at home, the students freely use social media. The use of social media cannot be controlled whether in positive or negative ways. Based on the these data obtained by researchers that students are using a 40% level of social media to engage in entertainment such as gaming and 41% to learn physical education materials related to sports and health. Therefore, the use of e-learning media is effective in improving students' learning.
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审稿时长
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