利用前馈揭示虚拟现实中交互的可能性

IF 4.8 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS ACM Transactions on Computer-Human Interaction Pub Date : 2023-06-08 DOI:10.1145/3603623
A. Muresan, Jess McIntosh, K. Hornbæk
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引用次数: 0

摘要

在虚拟现实(VR)中,当用户遇到新的、未知的或意想不到的物体时,交互可能会失败。我们建议在VR中使用前馈,通过揭示对象的工作原理来帮助用户与对象交互。Feedforward通过在交互之前显示可用的操作和结果,让用户知道该做什么以及如何做。在本文中,我们首先绘制了虚拟现实中前馈的设计空间,并说明了如何为特定的虚拟现实交互设计前馈。我们讨论了启动前馈,预览动作和结果,以及将虚拟世界恢复到前馈之前的状态。其次,我们实现了三个真实世界的VR应用程序,以展示前馈如何应用于多步骤交互、感知交互性和可发现性。第三,我们与14位VR专家一起对设计空间进行了评估,以了解其有用性。最后,我们在15个指南中总结了我们在VR前馈方面的工作结果。
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Using Feedforward to Reveal Interaction Possibilities in Virtual Reality
In virtual reality (VR), interactions may fail when users encounter new, unknown, or unexpected objects. We propose using feedforward in VR to help users interact with objects by revealing how such objects work. Feedforward lets users know what to do and how to do it by showing the available actions and outcomes before an interaction. In this paper, we first chart the design space of feedforward in VR and illustrate how to design feedforward for specific VR interactions. We discuss starting the feedforward, previewing actions and outcomes, and returning the virtual world to its state before the feedforward. Second, we implement three real-world VR applications to show how feedforward can be applied to multistep interactions, perceived interactivity, and discoverability. Third, we conduct an evaluation of the design space with 14 VR experts to understand its usefulness. Finally, we summarize the findings of our work on VR feedforward in 15 guidelines.
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来源期刊
ACM Transactions on Computer-Human Interaction
ACM Transactions on Computer-Human Interaction 工程技术-计算机:控制论
CiteScore
8.50
自引率
5.40%
发文量
94
审稿时长
>12 weeks
期刊介绍: This ACM Transaction seeks to be the premier archival journal in the multidisciplinary field of human-computer interaction. Since its first issue in March 1994, it has presented work of the highest scientific quality that contributes to the practice in the present and future. The primary emphasis is on results of broad application, but the journal considers original work focused on specific domains, on special requirements, on ethical issues -- the full range of design, development, and use of interactive systems.
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