[受邀论文]在Lifelog Search Challenge(LSC2018)上比较交互式Lifelog Search的方法

IF 0.5 Q4 ENGINEERING, ELECTRICAL & ELECTRONIC ITE Transactions on Media Technology and Applications Pub Date : 2019-04-01 DOI:10.3169/MTA.7.46
C. Gurrin, K. Schoeffmann, Hideo Joho, Andreas Leibetseder, Liting Zhou, Aaron Duane, Duc-Tien Dang-Nguyen, M. Riegler, Luca Piras, M. Tran, Jakub Lokoč, Wolfgang Hürst
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引用次数: 80

摘要

Lifelog Search Challenge(LSC)是一项国际内容检索比赛,旨在评估个人生活日志数据的搜索。在LSC,基于内容的搜索是在多模式数据集上执行的,该数据集由生命记录器在27天内连续记录,包括多媒体内容、生物特征数据、人类活动数据和信息活动数据。在这项工作中,我们报道了2018年在日本横滨举行的第一届LSC,这是2018年ACM国际多媒体检索会议(ICMR 2018)的一个特别研讨会。我们描述了这一挑战的总体思路,总结了参与的搜索系统以及评估程序,并从各个方面分析了团队的搜索性能。我们试图找出一些系统比其他系统表现更好的原因,并为即将到来的挑战迭代提供前景和悬而未决的问题。
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[Invited papers] Comparing Approaches to Interactive Lifelog Search at the Lifelog Search Challenge (LSC2018)
The Lifelog Search Challenge (LSC) is an international content retrieval competition that evaluates search for personal lifelog data. At the LSC, content-based search is performed over a multi-modal dataset, continuously recorded by a lifelogger over 27 days, consisting of multimedia content, biometric data, human activity data, and information activities data. In this work, we report on the first LSC that took place in Yokohama, Japan in 2018 as a special workshop at ACM International Conference on Multimedia Retrieval 2018 (ICMR 2018). We describe the general idea of this challenge, summarise the participating search systems as well as the evaluation procedure, and analyse the search performance of the teams in various aspects. We try to identify reasons why some systems performed better than others and provide an outlook as well as open issues for upcoming iterations of the challenge.
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来源期刊
ITE Transactions on Media Technology and Applications
ITE Transactions on Media Technology and Applications ENGINEERING, ELECTRICAL & ELECTRONIC-
CiteScore
1.70
自引率
0.00%
发文量
9
期刊介绍: ・Multimedia systems and applications ・Multimedia analysis and processing ・Universal services ・Advanced broadcasting media ・Broadcasting network technology ・Contents production ・CG and multimedia representation ・Consumer Electronics ・3D imaging technology ・Human Information ・Image sensing ・Information display ・Multimedia Storage ・Others.
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