{"title":"关于部分信息检索:无约束的100名囚犯问题","authors":"Ivano Lodato, Snehal M. Shekatkar, Tian An Wong","doi":"10.1007/s00236-022-00436-y","DOIUrl":null,"url":null,"abstract":"<div><p>We consider a generalization of the classical 100 prisoner problem and its variant, involving empty boxes, whereby winning probabilities for a team depend on the number of attempts, as well as on the number of winners. We call this the unconstrained 100 prisoner problem. After introducing the 3 main classes of strategies, we define a variety of ‘hybrid’ strategies and quantify their winning-efficiency. Whenever analytic results are not available, we make use of Monte Carlo simulations to estimate with high accuracy the winning probabilities. Based on the results obtained, we conjecture that <i>all</i> strategies, except for the strategy maximizing the winning probability of the classical (constrained) problem, converge to the random strategy under weak conditions on the number of players or empty boxes. We conclude by commenting on the possible applications of our results in understanding processes of information retrieval, such as “memory” in living organisms.\n</p></div>","PeriodicalId":7189,"journal":{"name":"Acta Informatica","volume":"60 2","pages":"179 - 208"},"PeriodicalIF":0.4000,"publicationDate":"2022-12-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"On partial information retrieval: the unconstrained 100 prisoner problem\",\"authors\":\"Ivano Lodato, Snehal M. Shekatkar, Tian An Wong\",\"doi\":\"10.1007/s00236-022-00436-y\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>We consider a generalization of the classical 100 prisoner problem and its variant, involving empty boxes, whereby winning probabilities for a team depend on the number of attempts, as well as on the number of winners. We call this the unconstrained 100 prisoner problem. After introducing the 3 main classes of strategies, we define a variety of ‘hybrid’ strategies and quantify their winning-efficiency. Whenever analytic results are not available, we make use of Monte Carlo simulations to estimate with high accuracy the winning probabilities. Based on the results obtained, we conjecture that <i>all</i> strategies, except for the strategy maximizing the winning probability of the classical (constrained) problem, converge to the random strategy under weak conditions on the number of players or empty boxes. We conclude by commenting on the possible applications of our results in understanding processes of information retrieval, such as “memory” in living organisms.\\n</p></div>\",\"PeriodicalId\":7189,\"journal\":{\"name\":\"Acta Informatica\",\"volume\":\"60 2\",\"pages\":\"179 - 208\"},\"PeriodicalIF\":0.4000,\"publicationDate\":\"2022-12-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Acta Informatica\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://link.springer.com/article/10.1007/s00236-022-00436-y\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"COMPUTER SCIENCE, INFORMATION SYSTEMS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Acta Informatica","FirstCategoryId":"94","ListUrlMain":"https://link.springer.com/article/10.1007/s00236-022-00436-y","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
On partial information retrieval: the unconstrained 100 prisoner problem
We consider a generalization of the classical 100 prisoner problem and its variant, involving empty boxes, whereby winning probabilities for a team depend on the number of attempts, as well as on the number of winners. We call this the unconstrained 100 prisoner problem. After introducing the 3 main classes of strategies, we define a variety of ‘hybrid’ strategies and quantify their winning-efficiency. Whenever analytic results are not available, we make use of Monte Carlo simulations to estimate with high accuracy the winning probabilities. Based on the results obtained, we conjecture that all strategies, except for the strategy maximizing the winning probability of the classical (constrained) problem, converge to the random strategy under weak conditions on the number of players or empty boxes. We conclude by commenting on the possible applications of our results in understanding processes of information retrieval, such as “memory” in living organisms.
期刊介绍:
Acta Informatica provides international dissemination of articles on formal methods for the design and analysis of programs, computing systems and information structures, as well as related fields of Theoretical Computer Science such as Automata Theory, Logic in Computer Science, and Algorithmics.
Topics of interest include:
• semantics of programming languages
• models and modeling languages for concurrent, distributed, reactive and mobile systems
• models and modeling languages for timed, hybrid and probabilistic systems
• specification, program analysis and verification
• model checking and theorem proving
• modal, temporal, first- and higher-order logics, and their variants
• constraint logic, SAT/SMT-solving techniques
• theoretical aspects of databases, semi-structured data and finite model theory
• theoretical aspects of artificial intelligence, knowledge representation, description logic
• automata theory, formal languages, term and graph rewriting
• game-based models, synthesis
• type theory, typed calculi
• algebraic, coalgebraic and categorical methods
• formal aspects of performance, dependability and reliability analysis
• foundations of information and network security
• parallel, distributed and randomized algorithms
• design and analysis of algorithms
• foundations of network and communication protocols.