Skinning变换与基于位置的动力学的双向耦合

IF 1.4 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Proceedings of the ACM on computer graphics and interactive techniques Pub Date : 2023-08-16 DOI:10.1145/3606930
Yuehua Wu, Nobuyuki Umetani
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引用次数: 0

摘要

蒙皮变换使数字角色能够以最少的用户输入进行动画化。物理模拟可以改善动画角色的详细动态运动;然而,这样的细节通常是在指定了整个动画之后的后处理阶段添加的。我们提出了一种新的交互式框架,该框架使用基于位置的动力学(PBD)将蒙皮变换和运动学模拟相结合。我们的框架允许用户部分操纵任意蒙皮的角色,运动学物理解算器自动补充整个角色的行为。这是通过在PBD算法中引入新步骤来实现的:(i)识别蒙皮变换的轻量级优化,这类似于反向运动学,以及(ii)将PBD求解器限制在蒙皮变形的互补子空间的基于位置的约束。我们的方法结合了两种方法中最好的:蒙皮变换的可控性和形状保持,以及PBD求解器的效率、简单性和无条件稳定性。我们的界面允许新手创建充满活力的动画,而无需繁琐的编辑。
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Two-Way Coupling of Skinning Transformations and Position Based Dynamics
Skinning transformations enable digital characters to be animated with minimal user input. Physics simulations can improve the detailed dynamic movement of an animated character; however, such details are typically added in the post-processing stage after the overall animation is specified. We propose a novel interactive framework that unifies skinning transformations and kinematic simulations using position-based dynamics (PBD). Our framework allows an arbitrarily skinned character to be partially manipulated by the user, and a kinematic physics solver automatically complements the behavior of the entire character. This is achieved by introducing new steps into the PBD algorithm: (i) lightweight optimization to identify the skinning transformations, which is similar to inverse kinematics, and (ii) a position-based constraint to restrict the PBD solver to the complementary subspace of the skinning deformation. Our method combines the best of the two methods: the controllability and shape preservation of the skinning transformation, and the efficiency, simplicity, and unconditional stability of the PBD solver. Our interface allows novices to create vibrant animations without tedious editing.
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