虚拟现实中的距离感知:头戴式显示器特性影响的元分析。

IF 4.7 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING IEEE Transactions on Visualization and Computer Graphics Pub Date : 2022-02-12 DOI:10.31234/osf.io/6fps2
Jonathan W. Kelly
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引用次数: 13

摘要

在虚拟现实(VR)中,距离通常被低估,这一发现在20多年的研究中被反复记录。然而,有证据表明,与老式的头戴式显示器(HMD)相比,现代人的感知距离更准确。这项对131项研究的荟萃分析描述了20种HMD中以自我为中心的距离感知,并考察了感知距离与HMD技术特征之间的关系。判断距离与HMD视野(FOV)呈正相关,与HMD分辨率呈正相关,而与HMD重量呈负相关。FOV和分辨率的影响在较重的HMD中更为明显。这些发现表明,未来这些技术特征的改进可能是解决虚拟现实中距离感知不足问题的核心。
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Distance Perception in Virtual Reality: A Meta-Analysis of the Effect of Head-Mounted Display Characteristics.
Distances are commonly underperceived in virtual reality (VR), and this finding has been documented repeatedly over more than two decades of research. Yet, there is evidence that perceived distance is more accurate in modern compared to older head-mounted displays (HMDs). This meta-analysis of 131 studies describes egocentric distance perception across 20 HMDs, and also examines the relationship between perceived distance and technical HMD characteristics. Judged distance was positively associated with HMD field of view (FOV), positively associated with HMD resolution, and negatively associated with HMD weight. The effects of FOV and resolution were more pronounced among heavier HMDs. These findings suggest that future improvements in these technical characteristics may be central to resolving the problem of distance underperception in VR.
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来源期刊
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics 工程技术-计算机:软件工程
CiteScore
10.40
自引率
19.20%
发文量
946
审稿时长
4.5 months
期刊介绍: TVCG is a scholarly, archival journal published monthly. Its Editorial Board strives to publish papers that present important research results and state-of-the-art seminal papers in computer graphics, visualization, and virtual reality. Specific topics include, but are not limited to: rendering technologies; geometric modeling and processing; shape analysis; graphics hardware; animation and simulation; perception, interaction and user interfaces; haptics; computational photography; high-dynamic range imaging and display; user studies and evaluation; biomedical visualization; volume visualization and graphics; visual analytics for machine learning; topology-based visualization; visual programming and software visualization; visualization in data science; virtual reality, augmented reality and mixed reality; advanced display technology, (e.g., 3D, immersive and multi-modal displays); applications of computer graphics and visualization.
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