在线非交叉匹配的建议复杂度

IF 0.4 4区 计算机科学 Q4 MATHEMATICS Computational Geometry-Theory and Applications Pub Date : 2023-03-01 DOI:10.1016/j.comgeo.2022.101943
Ali Mohammad Lavasani, Denis Pankratov
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引用次数: 0

摘要

我们研究了具有非交叉约束的欧几里得二维平面上的在线匹配。阿塔拉于1985年引入了离线版本,Bose等人最近引入并研究了在线版本。单色非交叉匹配(MNM)问题的输入由一系列点组成。当一个点到达时,算法可以决定将其与以前不匹配的点匹配,或者使其不匹配。匹配中与边对应的线段不应相互交叉,目标是最大化匹配的大小。决策是不可撤销的,虽然最优离线解决方案总是匹配所有点,但在线算法在最坏的情况下无法匹配所有点——除非它得到一些额外的信息,即建议。在双色版本(BNM)中,蓝色点提前给出,并且相同数量的红色点在线到达。目标是在不创建任何交叉点的情况下,最大限度地增加与蓝点匹配的红点数量。我们证明了在圆上(或者更一般地,在凸位置的输入上)最优求解BNM的建议复杂度由上下第n个加泰罗尼亚数的对数严格限制。这一结果纠正了Bose等人之前的说法,即建议的复杂性是log⁡(n!)。结果的核心是在线输入中的非交叉约束和n个元素的排列的231避免性质之间的联系。我们还展示了平面上MNM的建议复杂度的下界n/3−1和上界3n。这给出了比先前已知的下界的指数改进,以及上界中前导项的常数的改进。此外,我们建立了建议复杂度的α2D(2(1-α)α||1/4)n的下界,以实现圆上MNM的竞争比α∈(16/17,1),其中D(p||q)是两个参数为p和q的伯努利随机变量之间的相对熵,似乎不适用于MNM/BNM,所以我们必须从第一性原理设计我们的下限。
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Advice complexity of online non-crossing matching

We study online matching in the Euclidean 2-dimensional plane with the non-crossing constraint. The offline version was introduced by Atallah in 1985 and the online version was introduced and studied more recently by Bose et al. The input to the monochromatic non-crossing matching (MNM) problem consists of a sequence of points. Upon arrival of a point, an algorithm can decide to match it with a previously unmatched point or leave it unmatched. The line segments corresponding to the edges in the matching should not cross each other, and the goal is to maximize the size of the matching. The decisions are irrevocable, and while an optimal offline solution always matches all the points, an online algorithm cannot match all the points in the worst case, unless it is given some additional information, i.e., advice. In the bichromatic version (BNM), blue points are given in advance and the same number of red points arrive online. The goal is to maximize the number of red points matched to blue points without creating any crossings.

We show that the advice complexity of solving BNM optimally on a circle (or, more generally, on inputs in a convex position) is tightly bounded by the logarithm of the nth Catalan number from above and below. This result corrects the previous claim of Bose et al. that the advice complexity is log(n!). At the heart of the result is a connection between the non-crossing constraint in online inputs and the 231-avoiding property of permutations of n elements. We also show a lower bound of n/31 and an upper bound of 3n on the advice complexity for MNM on a plane. This gives an exponential improvement over the previously best-known lower bound and an improvement in the constant of the leading term in the upper bound. In addition, we establish a lower bound of α2D(2(1α)α||1/4)n on the advice complexity for achieving competitive ratio α(16/17,1) for MNM on a circle where D(p||q) is the relative entropy between two Bernoulli random variables with parameters p and q. Standard tools from advice complexity, such as partition trees and reductions from string guessing problems, do not seem to apply to MNM/BNM, so we have to design our lower bounds from first principles.

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来源期刊
CiteScore
1.60
自引率
16.70%
发文量
43
审稿时长
>12 weeks
期刊介绍: Computational Geometry is a forum for research in theoretical and applied aspects of computational geometry. The journal publishes fundamental research in all areas of the subject, as well as disseminating information on the applications, techniques, and use of computational geometry. Computational Geometry publishes articles on the design and analysis of geometric algorithms. All aspects of computational geometry are covered, including the numerical, graph theoretical and combinatorial aspects. Also welcomed are computational geometry solutions to fundamental problems arising in computer graphics, pattern recognition, robotics, image processing, CAD-CAM, VLSI design and geographical information systems. Computational Geometry features a special section containing open problems and concise reports on implementations of computational geometry tools.
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Editorial Board Largest unit rectangles inscribed in a convex polygon Packing unequal disks in the Euclidean plane Editorial Board Improved approximation for two-dimensional vector multiple knapsack
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