{"title":"沉浸式剧场中的观众行为:Punchdrunk《Sleep No More》的环境行为研究分析","authors":"Özlem Gezgin, Çağrı Imamoğlu","doi":"10.1080/14682761.2023.2185928","DOIUrl":null,"url":null,"abstract":"<p><b>ABSTRACT</b></p><p>Place can shape and influence audience behavior during a performance. This is especially noticeable in the site-specific immersive theatre model, where the performance occurs in a non-theatre setting and audiences have an active role. In this article, we argue that ‘place schema’ – a term from the interdisciplinary field of environment-behavior studies – provides a conceptual framework for better understanding audience behavior within immersive theatre environments. We know how to behave in a theatre building because we have codified experiences regarding the environment in our minds called place schemata. They help us process spatial information, predict what is likely to happen, and decide how to take action accordingly. However, if this spatial information does not match the ‘theatre schema’ we have in our minds, as is often the case in an immersive theatre setting, we would need to update our existing schema. In this article, we examine Punchdrunk’s <i>Sleep No More</i> (2011 New York production, which is still running) to evaluate how audiences carry the behavioral rules of traditional theatre schema into immersive theatres and consider how expectations, roles, and rules of place influence the relationship between the audience and setting.</p>","PeriodicalId":42067,"journal":{"name":"Studies in Theatre and Performance","volume":null,"pages":null},"PeriodicalIF":0.3000,"publicationDate":"2023-03-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Audience behavior in immersive theatre: an environment-behavior studies analysis of Punchdrunk’s Sleep No More\",\"authors\":\"Özlem Gezgin, Çağrı Imamoğlu\",\"doi\":\"10.1080/14682761.2023.2185928\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><b>ABSTRACT</b></p><p>Place can shape and influence audience behavior during a performance. This is especially noticeable in the site-specific immersive theatre model, where the performance occurs in a non-theatre setting and audiences have an active role. In this article, we argue that ‘place schema’ – a term from the interdisciplinary field of environment-behavior studies – provides a conceptual framework for better understanding audience behavior within immersive theatre environments. We know how to behave in a theatre building because we have codified experiences regarding the environment in our minds called place schemata. They help us process spatial information, predict what is likely to happen, and decide how to take action accordingly. However, if this spatial information does not match the ‘theatre schema’ we have in our minds, as is often the case in an immersive theatre setting, we would need to update our existing schema. In this article, we examine Punchdrunk’s <i>Sleep No More</i> (2011 New York production, which is still running) to evaluate how audiences carry the behavioral rules of traditional theatre schema into immersive theatres and consider how expectations, roles, and rules of place influence the relationship between the audience and setting.</p>\",\"PeriodicalId\":42067,\"journal\":{\"name\":\"Studies in Theatre and Performance\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.3000,\"publicationDate\":\"2023-03-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Studies in Theatre and Performance\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1080/14682761.2023.2185928\",\"RegionNum\":3,\"RegionCategory\":\"艺术学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"0\",\"JCRName\":\"THEATER\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Studies in Theatre and Performance","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/14682761.2023.2185928","RegionNum":3,"RegionCategory":"艺术学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"THEATER","Score":null,"Total":0}
引用次数: 0
摘要
摘要场所可以塑造和影响观众在表演中的行为。这在特定场地的沉浸式剧院模式中尤其明显,在这种模式中,表演发生在非剧院环境中,观众扮演着积极的角色。在本文中,我们认为“场所图式”——一个来自环境行为研究跨学科领域的术语——为更好地理解沉浸式剧院环境中的观众行为提供了一个概念框架。我们知道如何在剧院建筑中表现,因为我们有关于环境的经验在我们的头脑中被称为地方图式。它们帮助我们处理空间信息,预测可能发生的事情,并决定如何采取相应的行动。然而,如果这个空间信息与我们脑海中的“戏剧图式”不匹配,就像在沉浸式戏剧环境中经常出现的情况一样,我们就需要更新我们现有的图式。在本文中,我们研究了Punchdrunk的Sleep No More(2011年纽约制作,仍在运行),以评估观众如何将传统戏剧图式的行为规则带入沉浸式剧院,并考虑期望、角色和场所规则如何影响观众与场景之间的关系。
Audience behavior in immersive theatre: an environment-behavior studies analysis of Punchdrunk’s Sleep No More
ABSTRACT
Place can shape and influence audience behavior during a performance. This is especially noticeable in the site-specific immersive theatre model, where the performance occurs in a non-theatre setting and audiences have an active role. In this article, we argue that ‘place schema’ – a term from the interdisciplinary field of environment-behavior studies – provides a conceptual framework for better understanding audience behavior within immersive theatre environments. We know how to behave in a theatre building because we have codified experiences regarding the environment in our minds called place schemata. They help us process spatial information, predict what is likely to happen, and decide how to take action accordingly. However, if this spatial information does not match the ‘theatre schema’ we have in our minds, as is often the case in an immersive theatre setting, we would need to update our existing schema. In this article, we examine Punchdrunk’s Sleep No More (2011 New York production, which is still running) to evaluate how audiences carry the behavioral rules of traditional theatre schema into immersive theatres and consider how expectations, roles, and rules of place influence the relationship between the audience and setting.