{"title":"识字的再概念化:音频识字叙事的实验和游戏","authors":"Kara Poe Alexander","doi":"10.1016/j.compcom.2023.102790","DOIUrl":null,"url":null,"abstract":"<div><p>The literacy-as-success myth is prevalent in print-based literacy narratives<span> but how students relate to this dominant myth in modes beyond print is still unknown. To learn more about how students characterize literacy in a non-print-based mode, I analyzed 170 audio literacy narratives (ALNs) from students who uploaded their essay to the Digital Archives of Literacy. Findings show that students ignore the literacy-as-success myth and instead offer a capacious view of literacy as an ongoing, fluid process of experimentation, communal connection, and play. Students promote literacy not as an end point but rather as a place to invent and reinvent oneself and to rethink previously held definitions of literacy. They also utilize creative and innovative composing approaches that not only expand the literacy narrative genre but also facilitate reimagination of their literate lives. Ultimately, audio literacy narratives provide a valuable means to disrupting the literacy myth and promoting a more expansive understanding of literacy development that breeds curiosity, creativity, and invention. As a result, it is an important assignment in writing classrooms.</span></p></div>","PeriodicalId":35773,"journal":{"name":"Computers and Composition","volume":"69 ","pages":"Article 102790"},"PeriodicalIF":0.0000,"publicationDate":"2023-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Reconceptualizing literacy: Experimentation and play in audio literacy narratives\",\"authors\":\"Kara Poe Alexander\",\"doi\":\"10.1016/j.compcom.2023.102790\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>The literacy-as-success myth is prevalent in print-based literacy narratives<span> but how students relate to this dominant myth in modes beyond print is still unknown. To learn more about how students characterize literacy in a non-print-based mode, I analyzed 170 audio literacy narratives (ALNs) from students who uploaded their essay to the Digital Archives of Literacy. Findings show that students ignore the literacy-as-success myth and instead offer a capacious view of literacy as an ongoing, fluid process of experimentation, communal connection, and play. Students promote literacy not as an end point but rather as a place to invent and reinvent oneself and to rethink previously held definitions of literacy. They also utilize creative and innovative composing approaches that not only expand the literacy narrative genre but also facilitate reimagination of their literate lives. Ultimately, audio literacy narratives provide a valuable means to disrupting the literacy myth and promoting a more expansive understanding of literacy development that breeds curiosity, creativity, and invention. As a result, it is an important assignment in writing classrooms.</span></p></div>\",\"PeriodicalId\":35773,\"journal\":{\"name\":\"Computers and Composition\",\"volume\":\"69 \",\"pages\":\"Article 102790\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computers and Composition\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S8755461523000403\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"Arts and Humanities\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computers and Composition","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S8755461523000403","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"Arts and Humanities","Score":null,"Total":0}
Reconceptualizing literacy: Experimentation and play in audio literacy narratives
The literacy-as-success myth is prevalent in print-based literacy narratives but how students relate to this dominant myth in modes beyond print is still unknown. To learn more about how students characterize literacy in a non-print-based mode, I analyzed 170 audio literacy narratives (ALNs) from students who uploaded their essay to the Digital Archives of Literacy. Findings show that students ignore the literacy-as-success myth and instead offer a capacious view of literacy as an ongoing, fluid process of experimentation, communal connection, and play. Students promote literacy not as an end point but rather as a place to invent and reinvent oneself and to rethink previously held definitions of literacy. They also utilize creative and innovative composing approaches that not only expand the literacy narrative genre but also facilitate reimagination of their literate lives. Ultimately, audio literacy narratives provide a valuable means to disrupting the literacy myth and promoting a more expansive understanding of literacy development that breeds curiosity, creativity, and invention. As a result, it is an important assignment in writing classrooms.
期刊介绍:
Computers and Composition: An International Journal is devoted to exploring the use of computers in writing classes, writing programs, and writing research. It provides a forum for discussing issues connected with writing and computer use. It also offers information about integrating computers into writing programs on the basis of sound theoretical and pedagogical decisions, and empirical evidence. It welcomes articles, reviews, and letters to the Editors that may be of interest to readers, including descriptions of computer-aided writing and/or reading instruction, discussions of topics related to computer use of software development; explorations of controversial ethical, legal, or social issues related to the use of computers in writing programs.