儿童的假装游戏、应对和主观幸福感:一项随访研究。

IF 0.6 Q3 SOCIAL SCIENCES, INTERDISCIPLINARY American Journal of Play Pub Date : 2012-10-01 DOI:10.1037/e700772011-001
Julie A. Fiorelli, S. Russ
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引用次数: 46

摘要

作者指出,研究人员将玩耍与认知和情感过程联系起来,这对儿童的发展和整体健康都很重要。在这篇文章中,作者研究了假装游戏、应对和主观幸福感(他们将最后一个概念定义为积极情绪和生活满意度)之间的关系,并调查了游戏技能的稳定性和预测能力。他们报告了一项研究,在这项研究中,他们测量了30名从幼儿园到四年级的女孩的假装游戏、应对技巧、积极影响和生活满意度,并将这些测量结果与18个月前女孩的假装游戏进行了比较。他们发现,游戏中的情感主题与日常生活中的积极情绪有关,而游戏中的想象力和组织能力与应对能力有关。他们的结论是,随着时间的推移,他们的研究结果也支持了想象力和组织在假装游戏中的稳定性。关键词:应对技能;发散思维;发挥想象力;假装的;发挥作用的组织;假装玩;研究一致表明,通过玩耍,儿童发展了对整体功能很重要的认知和情感过程。假装游戏与与创造力和创造性解决问题相关的过程——发散思维、洞察力、想象力和影响表达——有关并促进了这些过程(Dansky 1980;费舍尔1992;Moore and Russ 2008;Russ and Grossman-McKee 1990)。当孩子们学会解决问题和创造性地思考时,他们会更好地应对并提高他们适应生活状况的能力(Christiano和Russ 1996)。此外,由于玩耍对发展至关重要的认知和情感过程有影响,它也对儿童的主观幸福感有影响。我们将主观幸福感定义为生活满意度和积极影响的结合。因此,我们在本文中提出的研究调查并评估了假装游戏、主观幸福感(即生活满意度和积极影响[积极情绪]的结构)和应对之间的关系。此外,我们还研究了游戏的预测能力,特别是游戏如何预测主观幸福感、应对能力以及后来的游戏能力。虽然游戏是一种多维结构,在不同的语境下具有不同的意义(Cohen 2006),但我们的研究考察了假装游戏,也被称为想象游戏、假装游戏、幻想游戏和戏剧游戏。这种类型的游戏包括使用幻想、假装和象征主义。假装游戏拥有“仿佛”的元素——意味着一件事物代表或代表另一件事物。Udwin(1983)将其定义为参与游戏、转换物体和使用假装动作的能力(Udwin 1983)。在对文献的回顾中,Sandra Russ(2004)发现了一些与游戏相关的认知和情感过程。通过游戏,孩子们发展了认知技能,比如将思想组织成因果顺序、产生想法、解决问题和使用象征的能力。发挥作用的认知过程还包括发散性思维——为单一问题产生多种解决方案的能力(Russ等人,1999年),增强的抽象思维(Saltz, Dixon, and Johnson, 1977年),以及视角(Youngblade and Dunn, 1995年;费舍尔1992)。此外,Russ(2004)注意到两个广泛的情感过程——进入充满情感的思想和对情感状态的开放——发生在假装游戏中。她建议在游戏中,孩子们接触、学习和体验情感的想法和感受。此外,通过游戏,儿童学会表达和控制情感,调节情绪,并在游戏及其创造力中找到快乐和享受(Singer and Singer 1990)。经验证据表明,游戏、情感和创造力之间存在着重要的关系,因此,在游戏中表现出更大情感的儿童在发散性思维任务中表现得更好(Lieberman 1977;Russ and Grossman-McKee 1990;Russ and Schafer 2006)。…
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Pretend play, coping, and subjective well-being in children: A follow-up study.
Researchers, the authors state, link play to cognitive and affective processes important for a child's development and overall well-being. In this article, the authors examine the relationships involving pretend play, coping, and subjective well-being (the last of which they conceptualize as positive affect-positive mood-and life satisfaction) and investigate the stability and predictive power of play skills. They report on a study in which they measured the pretend play, coping skills, positive affect, and life satisfaction of thirty girls in kindergarten through fourth grade and compared these measures to the girls' pretend play eighteen months earlier.They found that affect or emotional themes in play related to positive mood in daily life and that imagination and organization in play related to coping ability. Their results, they concluded, also support the stability of imagination and organization in pretend play over time. Key words: coping skills; divergent thinking; imagination in play; make-believe; organization in play; pretend play; subjective well-beingResearch consistently demonstrates that, through play, children develop cognitive and affective processes important for overall functioning. Pretend play relates to and facilitates processes-divergent thinking, insight, imagination, and affect expression-relevant to creativity and creative problem solving (Dansky 1980; Fisher 1992; Moore and Russ 2008; Russ and Grossman-McKee 1990). As children learn to solve problems and think creatively, they cope better and improve their ability to adjust to life's situations (Christiano and Russ 1996). In addition, because play has an impact on the cognitive and affective processes important for development, it also has an effect on a child's subjective well-being. We conceptualize subjective well-being as a combination of life satisfaction and positive affect.The study we present in this article, then, investigated and assessed the relationships involving pretend play, subjective well-being (i.e. the constructs of life satisfaction and positive affect [positive mood]), and coping. In addition, we investigated the predictive power of play-specifically, how play predicted subjective well-being, coping, and, later, play ability.Pretend PlayAlthough play is, of course, a multidimensional construct with meanings that vary in different contexts (Cohen 2006), our study examined pretend play, also called imaginative play, make-believe play, fantasy play, and dramatic play. This type of play involves the use of fantasy, make-believe, and symbolism (Fein 1981). Pretend play possesses an element of "as if " -meaning that one thing represents or stands in for something else (Fein 1987). Udwin (1983) defines it as the ability to engage in play, to transform objects, and to use make-believe action (Udwin 1983).In a review of the literature, Sandra Russ (2004) identified a number of cognitive and affective processes involved in play. Through play, children develop cognitive skills such as the ability to organize thoughts into a cause-and-effect sequence, to generate ideas, to solve problems, and to use symbolism. Cognitive processes in play also include divergent thinking-the ability to generate many solutions to a single problem (Russ et al. 1999), enhanced abstract thought (Saltz, Dixon, and Johnson 1977), and perspective taking (Youngblade and Dunn 1995; Fisher 1992). Further, Russ (2004) noted two broad affective processes-access to affect-laden thoughts and openness to affect states-that occur in pretend play. She suggested that in play, children access, learn about, and experience emotional thoughts and feelings. Additionally, through play, children learn to express and control affect, regulate emotion, and find pleasure and enjoyment in play and its creativity (Singer and Singer 1990). Empirical evidence suggests a significant relationship involving play, affect, and creativity, such that children who demonstrate greater affect in play perform better on divergent-thinking tasks (Lieberman 1977; Russ and Grossman-McKee 1990; Russ and Schafer 2006). …
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American Journal of Play
American Journal of Play SOCIAL SCIENCES, INTERDISCIPLINARY-
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