{"title":"寻找树上竞争扩散的安全策略","authors":"J. Janssen, Celeste Vautour","doi":"10.1080/15427951.2014.977407","DOIUrl":null,"url":null,"abstract":"Abstract We study the two-player safe game of Competitive Diffusion, a game-theoretic model for the diffusion of technologies or influence through a social network. In game theory, safe strategies are mixed strategies with a minimum expected gain against unknown strategies of the opponents. Safe strategies for competitive diffusion lead to maximum spread of influence in the presence of uncertainty about the other players. We study the safe game on two specific classes of trees, spiders and complete trees, and give tight bounds on the minimum expected gain. We then use these results to give an algorithm that suggests a safe strategy for a player on any tree. We test this algorithm on randomly generated trees and show that it finds strategies that are close to optimal.","PeriodicalId":38105,"journal":{"name":"Internet Mathematics","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2014-04-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1080/15427951.2014.977407","citationCount":"4","resultStr":"{\"title\":\"Finding Safe Strategies for Competitive Diffusion on Trees\",\"authors\":\"J. Janssen, Celeste Vautour\",\"doi\":\"10.1080/15427951.2014.977407\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Abstract We study the two-player safe game of Competitive Diffusion, a game-theoretic model for the diffusion of technologies or influence through a social network. In game theory, safe strategies are mixed strategies with a minimum expected gain against unknown strategies of the opponents. Safe strategies for competitive diffusion lead to maximum spread of influence in the presence of uncertainty about the other players. We study the safe game on two specific classes of trees, spiders and complete trees, and give tight bounds on the minimum expected gain. We then use these results to give an algorithm that suggests a safe strategy for a player on any tree. We test this algorithm on randomly generated trees and show that it finds strategies that are close to optimal.\",\"PeriodicalId\":38105,\"journal\":{\"name\":\"Internet Mathematics\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-04-21\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://sci-hub-pdf.com/10.1080/15427951.2014.977407\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Internet Mathematics\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1080/15427951.2014.977407\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"Mathematics\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Internet Mathematics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/15427951.2014.977407","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"Mathematics","Score":null,"Total":0}
Finding Safe Strategies for Competitive Diffusion on Trees
Abstract We study the two-player safe game of Competitive Diffusion, a game-theoretic model for the diffusion of technologies or influence through a social network. In game theory, safe strategies are mixed strategies with a minimum expected gain against unknown strategies of the opponents. Safe strategies for competitive diffusion lead to maximum spread of influence in the presence of uncertainty about the other players. We study the safe game on two specific classes of trees, spiders and complete trees, and give tight bounds on the minimum expected gain. We then use these results to give an algorithm that suggests a safe strategy for a player on any tree. We test this algorithm on randomly generated trees and show that it finds strategies that are close to optimal.