在3D虚拟世界的实施过程中协调学习

IF 1.4 4区 计算机科学 Q3 COMPUTER SCIENCE, INFORMATION SYSTEMS New Review of Hypermedia and Multimedia Pub Date : 2016-10-01 DOI:10.1080/13614568.2016.1179797
T. Karakus, Ozlem Baydas, Fatma Gunay, Murat Çoban, Y. Goktas
{"title":"在3D虚拟世界的实施过程中协调学习","authors":"T. Karakus, Ozlem Baydas, Fatma Gunay, Murat Çoban, Y. Goktas","doi":"10.1080/13614568.2016.1179797","DOIUrl":null,"url":null,"abstract":"ABSTRACT There are many issues to be considered when designing virtual worlds for educational purposes. In this study, the term orchestration has acquired a new definition as the moderation of problems encountered during the activity of turning a virtual world into an educational setting for winter sports. A development case showed that community plays a key role in both the emergence of challenges and in the determination of their solutions. The implications of this study showed that activity theory was a useful tool for understanding contextual issues. Therefore, instructional designers first developed relevant tools and community-based solutions. This study attempts to use activity theory in a prescriptive way, though it is known as a descriptive theory. Finally, since virtual world projects have many aspects, the variety of challenges and practical solutions presented in this study will provide practitioners with suggestions on how to overcome problems in future.","PeriodicalId":54386,"journal":{"name":"New Review of Hypermedia and Multimedia","volume":"22 1","pages":"303 - 320"},"PeriodicalIF":1.4000,"publicationDate":"2016-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1080/13614568.2016.1179797","citationCount":"10","resultStr":"{\"title\":\"Orchestrating learning during implementation of a 3D virtual world\",\"authors\":\"T. Karakus, Ozlem Baydas, Fatma Gunay, Murat Çoban, Y. Goktas\",\"doi\":\"10.1080/13614568.2016.1179797\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"ABSTRACT There are many issues to be considered when designing virtual worlds for educational purposes. In this study, the term orchestration has acquired a new definition as the moderation of problems encountered during the activity of turning a virtual world into an educational setting for winter sports. A development case showed that community plays a key role in both the emergence of challenges and in the determination of their solutions. The implications of this study showed that activity theory was a useful tool for understanding contextual issues. Therefore, instructional designers first developed relevant tools and community-based solutions. This study attempts to use activity theory in a prescriptive way, though it is known as a descriptive theory. Finally, since virtual world projects have many aspects, the variety of challenges and practical solutions presented in this study will provide practitioners with suggestions on how to overcome problems in future.\",\"PeriodicalId\":54386,\"journal\":{\"name\":\"New Review of Hypermedia and Multimedia\",\"volume\":\"22 1\",\"pages\":\"303 - 320\"},\"PeriodicalIF\":1.4000,\"publicationDate\":\"2016-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://sci-hub-pdf.com/10.1080/13614568.2016.1179797\",\"citationCount\":\"10\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"New Review of Hypermedia and Multimedia\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://doi.org/10.1080/13614568.2016.1179797\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"COMPUTER SCIENCE, INFORMATION SYSTEMS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"New Review of Hypermedia and Multimedia","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.1080/13614568.2016.1179797","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
引用次数: 10

摘要

在设计以教育为目的的虚拟世界时,需要考虑许多问题。在这项研究中,术语编排获得了一个新的定义,即在将虚拟世界转变为冬季运动的教育环境的活动中遇到的问题的调节。一个发展案例表明,社区在挑战的出现和确定解决方案方面发挥了关键作用。本研究的意义表明,活动理论是理解情境问题的有用工具。因此,教学设计师首先开发了相关工具和基于社区的解决方案。本研究试图以一种规范的方式使用活动理论,尽管它被称为描述性理论。最后,由于虚拟世界项目有很多方面,本研究中提出的各种挑战和实际解决方案将为从业者提供未来如何克服问题的建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Orchestrating learning during implementation of a 3D virtual world
ABSTRACT There are many issues to be considered when designing virtual worlds for educational purposes. In this study, the term orchestration has acquired a new definition as the moderation of problems encountered during the activity of turning a virtual world into an educational setting for winter sports. A development case showed that community plays a key role in both the emergence of challenges and in the determination of their solutions. The implications of this study showed that activity theory was a useful tool for understanding contextual issues. Therefore, instructional designers first developed relevant tools and community-based solutions. This study attempts to use activity theory in a prescriptive way, though it is known as a descriptive theory. Finally, since virtual world projects have many aspects, the variety of challenges and practical solutions presented in this study will provide practitioners with suggestions on how to overcome problems in future.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
New Review of Hypermedia and Multimedia
New Review of Hypermedia and Multimedia COMPUTER SCIENCE, INFORMATION SYSTEMS-
CiteScore
3.40
自引率
0.00%
发文量
4
审稿时长
>12 weeks
期刊介绍: The New Review of Hypermedia and Multimedia (NRHM) is an interdisciplinary journal providing a focus for research covering practical and theoretical developments in hypermedia, hypertext, and interactive multimedia.
期刊最新文献
Geo-spatial hypertext in virtual reality: mapping and navigating global news event spaces User-centred collecting for emerging formats The evolution of the author—authorship and speculative worldbuilding in Johannes Heldén’s Evolution From “screen-as-writing” theory to Internet culturology. A French perspective on digital textualities Pasifika arts Aotearoa and Wikipedia
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1