有形桌面协作学习的设计策略:积极的相互依赖和反思暂停

IF 1 4区 计算机科学 Q3 COMPUTER SCIENCE, CYBERNETICS Interacting with Computers Pub Date : 2021-10-06 DOI:10.1093/iwc/iwab026
A. Wise, A. Antle, Jillian L. Warren
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引用次数: 3

摘要

这一混合方法研究考察了两种设计策略对协同有形桌面土地利用规划模拟交互过程的影响。二十对五年级的孩子用这个模拟来创造一个他们想要生活的世界。为了研究积极相互依赖的影响,一半的对被分配到两个角色中的一个,每个角色都有一套相关的有形“土地使用”印章工具。所有对都可以使用暂停和反思工具。定量结果表明,积极相互依赖条件下的孩子比对照组的孩子对伴侣的单向解释更多。双方解决冲突的次数较少,但时间较长。定性研究结果表明,暂停和反思工具对于引发解释和解决冲突的重要性。本研究揭示了协作桌面学习系统中积极相互依赖和反思暂停实例化的重要考虑因素,显示了这些设计策略导致的交互过程中的定量和定性差异。CCS的概念。以人为中心的计算→协同与社会计算的实证研究。
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Design Strategies for Collaborative Learning in Tangible Tabletops: Positive Interdependence and Reflective Pauses
This mixed methods study examined the impact of two design strategies on interactional processes in a collaborative tangible-tabletop land-use planning simulation. Twenty pairs of fifth grade children used the simulation to create a world they would want to live in. To investigate the impact of positive interdependence half the pairs were assigned one of two roles, each with an associated set of tangible ‘land-use’ stamp tools. All pairs were given access to pause and reflect tools. Quantitative results showed that children in the positive interdependence condition gave more one-way explanations to their partners than control pairs. They also had fewer but longer instances of bilaterally resolved conflict. Qualitative findings indicated the importance of pause and reflect tools for provoking explanations and resolving conflict. This study has revealed important considerations for the instantiation of positive interdependence and reflective pauses in collaborative tabletop learning systems, showing both quantitative and qualitative differences in the interactional processes that result from these design strategies. CCS CONCEPTS. Human-centered computing → Empirical studies in collaborative and social computing.
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来源期刊
Interacting with Computers
Interacting with Computers 工程技术-计算机:控制论
CiteScore
2.70
自引率
0.00%
发文量
12
审稿时长
>12 weeks
期刊介绍: Interacting with Computers: The Interdisciplinary Journal of Human-Computer Interaction, is an official publication of BCS, The Chartered Institute for IT and the Interaction Specialist Group . Interacting with Computers (IwC) was launched in 1987 by interaction to provide access to the results of research in the field of Human-Computer Interaction (HCI) - an increasingly crucial discipline within the Computer, Information, and Design Sciences. Now one of the most highly rated journals in the field, IwC has a strong and growing Impact Factor, and a high ranking and excellent indices (h-index, SNIP, SJR).
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