研究多人在线视频游戏对脑损伤患者的影响

Jason Colman, J. Briggs, Louise Turner, Alice Good
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引用次数: 6

摘要

目的-本文的目的是报告一项试点实验,以测试多人在线视频游戏是否可以为脑损伤患者提供可测量的认知治疗益处。设计/方法/方法-单受试者研究设计,n=3名脑损伤参与者。四个干预和非干预周交替进行。在实验开始和每周结束时进行一系列认知测试。研究结果-结果差异很大,总体标准差较大。研究限制/启示-实验设计严重依赖于多个参与者同时登录。服务器日志显示这种情况相对较少发生。实际意义-实验的下一个迭代的意义是完善游戏设计,以避免同步参与者的需要。所提出的研究结果可能对该领域的其他研究人员有实际用途。社会影响-获得性脑损伤被描述为一种…
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Investigating multi-player online video games for brain-injured people
Purpose – The purpose of this paper is to report a pilot experiment to test if multi-player online video games could provide a measurable cognitive therapeutic benefit for brain-injured people. Design/methodology/approach – Single-subject research design with n=3 brain-injured participants. Four alternating intervention and non-intervention weeks. Battery of cognitive tests taken at the start of the experiment and at the end of each week. Findings – Widely varying results with large standard deviation overall. Research limitations/implications – The experimental design was heavily reliant on multiple participants logging in at the same time. Server logs showed that this happened relatively rarely. Practical implications – Implications for the next iteration of the experiment are to refine the game design to avoid the need to synchronise the participants. The findings presented may be of practical use to other researchers in this area. Social implications – Acquired brain injury has been described as an ep...
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