Jason Colman, J. Briggs, Louise Turner, Alice Good
{"title":"研究多人在线视频游戏对脑损伤患者的影响","authors":"Jason Colman, J. Briggs, Louise Turner, Alice Good","doi":"10.1108/JAT-02-2014-0010","DOIUrl":null,"url":null,"abstract":"Purpose – The purpose of this paper is to report a pilot experiment to test if multi-player online video games could provide a measurable cognitive therapeutic benefit for brain-injured people. Design/methodology/approach – Single-subject research design with n=3 brain-injured participants. Four alternating intervention and non-intervention weeks. Battery of cognitive tests taken at the start of the experiment and at the end of each week. Findings – Widely varying results with large standard deviation overall. Research limitations/implications – The experimental design was heavily reliant on multiple participants logging in at the same time. Server logs showed that this happened relatively rarely. Practical implications – Implications for the next iteration of the experiment are to refine the game design to avoid the need to synchronise the participants. The findings presented may be of practical use to other researchers in this area. Social implications – Acquired brain injury has been described as an ep...","PeriodicalId":89962,"journal":{"name":"Journal of assistive technologies","volume":"8 1","pages":"124-137"},"PeriodicalIF":0.0000,"publicationDate":"2014-09-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1108/JAT-02-2014-0010","citationCount":"6","resultStr":"{\"title\":\"Investigating multi-player online video games for brain-injured people\",\"authors\":\"Jason Colman, J. Briggs, Louise Turner, Alice Good\",\"doi\":\"10.1108/JAT-02-2014-0010\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Purpose – The purpose of this paper is to report a pilot experiment to test if multi-player online video games could provide a measurable cognitive therapeutic benefit for brain-injured people. Design/methodology/approach – Single-subject research design with n=3 brain-injured participants. Four alternating intervention and non-intervention weeks. Battery of cognitive tests taken at the start of the experiment and at the end of each week. Findings – Widely varying results with large standard deviation overall. Research limitations/implications – The experimental design was heavily reliant on multiple participants logging in at the same time. Server logs showed that this happened relatively rarely. Practical implications – Implications for the next iteration of the experiment are to refine the game design to avoid the need to synchronise the participants. The findings presented may be of practical use to other researchers in this area. Social implications – Acquired brain injury has been described as an ep...\",\"PeriodicalId\":89962,\"journal\":{\"name\":\"Journal of assistive technologies\",\"volume\":\"8 1\",\"pages\":\"124-137\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-09-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://sci-hub-pdf.com/10.1108/JAT-02-2014-0010\",\"citationCount\":\"6\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of assistive technologies\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1108/JAT-02-2014-0010\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of assistive technologies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1108/JAT-02-2014-0010","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Investigating multi-player online video games for brain-injured people
Purpose – The purpose of this paper is to report a pilot experiment to test if multi-player online video games could provide a measurable cognitive therapeutic benefit for brain-injured people. Design/methodology/approach – Single-subject research design with n=3 brain-injured participants. Four alternating intervention and non-intervention weeks. Battery of cognitive tests taken at the start of the experiment and at the end of each week. Findings – Widely varying results with large standard deviation overall. Research limitations/implications – The experimental design was heavily reliant on multiple participants logging in at the same time. Server logs showed that this happened relatively rarely. Practical implications – Implications for the next iteration of the experiment are to refine the game design to avoid the need to synchronise the participants. The findings presented may be of practical use to other researchers in this area. Social implications – Acquired brain injury has been described as an ep...