评估Unity在职业治疗中创建了教学模拟

Greg Sutton, Karen Newberry, Kate Threapleton
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引用次数: 0

摘要

本文的目的是描述在Unity中新建的教育职业治疗家访模拟的评估,并与之前基于Open Sim平台创建的模拟进行比较。评估是基于学生的喜好。设计/方法/方法模拟是在Unity中创建的,其中学术内容与之前基于Open sim的模拟相同。学生小组使用模拟,然后完成一份调查问卷。分析了数值数据和描述性评论。与Open Sim模拟相比,学生更喜欢Unity内置的模拟。Unity模拟的改进包括;缩短了获得使用能力的时间,易于使用,减少了负面的生理体验。学生中出现晕动病的比例很小,这是一个值得关注的问题,值得进一步调查。Unity模拟也可以作为一种学术评估工具。研究局限/影响研究结果受限于在三维虚拟世界中使用模拟的时间较短,空间有限,不需要在世界中进行群体互动,以及一些方法上的限制,包括研究基于单一高等教育机构,以及专业特定的学生群体。这篇论文强调了学生更倾向于使用Unity而不是Open Sim中构建的模拟,这表明未来的开发时间和资金应该花在哪里。类似的比较研究很少。
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Evaluating Unity created teaching simulations within occupational therapy
Purpose The purpose of this paper is to describe the evaluation of an educational occupational therapy home visit simulation newly built in Unity, compared with a previously created simulation based in the Open Sim platform. The evaluation is based on students’ preferences. Design/methodology/approach A simulation was built in Unity in which the academic content was identical to the previous Open Sim-based simulation. Student groups used the simulations then completed a questionnaire. Numerical data and descriptive comments were analysed. Findings Students preferred the simulation built in Unity to the Open Sim simulation. Improvements with the Unity simulation include; reduced time to gain competence to use, ease of use and fewer negative physiological experiences. The small percentage of students experiencing motion sickness is an ongoing concern and warrants further investigation. The Unity simulation may also be useful as an academic assessment tool. Research limitations/implications Findings are limited by short time usage of the simulations in 3D virtual worlds with confined spaces and no requirement for in-world group interaction, and by some methodological limitations including the research being based within a single higher education institution, and with a profession-specific group of students. Originality/value This paper highlights student preference for using a purpose built simulation created with Unity over a simulation built in Open Sim, showing where best to spend future development time and funding. Similar comparison research is scarce.
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