通过探索熵细化后继匹配进行多目标强化学习

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE IEEE Transactions on Games Pub Date : 2023-08-11 DOI:10.1109/TG.2023.3304315
Xiaoyun Feng;Yun Zhou
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引用次数: 0

摘要

多目标强化学习(RL)算法倾向于实现和推广不同的目标。然而,与单目标智能体不同,多目标智能体很难通过公平的交互份额来突破探索瓶颈,因为很少有可重用的目标导向体验和稀疏的目标实现奖励。因此,对于多目标智能体,特别是在长视界任务中,在训练过程中安排好行为目标是必不可少的。为此,我们提出了基于最大后继特征熵和探索熵正则化后继匹配的高效多目标探索方法,即E$^{2}$SM。E$^{2}$SM采用后继特征的思想,并将其扩展为熵正则化的目标到达后继映射,作为稀疏奖励下更稳定的状态特征。我们的工作的关键贡献是执行内在目标设定与行为目标,更有可能在未来的状态占用方面实现,以及有希望扩大勘探前沿。在具有挑战性的长视界操作任务上的实验表明,E$^{2}$SM能很好地处理稀疏奖励,在追求最大状态覆盖的情况下,E$^{2}$SM通过匹配后继映射有效地识别有价值的行为目标,以达到特定的目标。
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Multigoal Reinforcement Learning via Exploring Entropy-Regularized Successor Matching
Multigoal reinforcement learning (RL) algorithms tend to achieve and generalize over diverse goals. However, unlike single-goal agents, multigoal agents struggle to break through the exploration bottleneck with a fair share of interactions, owing to rarely reusable goal-oriented experiences with sparse goal-reaching rewards. Therefore, well-arranged behavior goals during training are essential for multigoal agents, especially in long-horizon tasks. To this end, we propose efficient multigoal exploration on the basis of maximizing the entropy of successor features and Exploring entropy-regularized successor matching, namely, E $^{2}$ SM. E $^{2}$ SM adopts the idea of a successor feature and extends it to entropy-regularized goal-reaching successor mapping that serves as a more stable state feature under sparse rewards. The key contribution of our work is to perform intrinsic goal setting with behavior goals that are more likely to be achieved in terms of future state occupancies as well as promising in expanding the exploration frontier. Experiments on challenging long-horizon manipulation tasks show that E $^{2}$ SM deals well with sparse rewards and in pursuit of maximal state-covering, E $^{2}$ SM efficiently identifies valuable behavior goals toward specific goal-reaching by matching the successor mapping.
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来源期刊
IEEE Transactions on Games
IEEE Transactions on Games Engineering-Electrical and Electronic Engineering
CiteScore
4.60
自引率
8.70%
发文量
87
期刊最新文献
Table of Contents IEEE Computational Intelligence Society Information IEEE Transactions on Games Publication Information Large Language Models and Games: A Survey and Roadmap Investigating Efficiency of Free-For-All Models in a Matchmaking Context
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