在 EWN 中使用优化蒙特卡洛树搜索进行深度强化学习

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE IEEE Transactions on Games Pub Date : 2023-08-28 DOI:10.1109/TG.2023.3308898
Yixian Zhang;Zhuoxuan Li;Yiding Cao;Xuan Zhao;Jinde Cao
{"title":"在 EWN 中使用优化蒙特卡洛树搜索进行深度强化学习","authors":"Yixian Zhang;Zhuoxuan Li;Yiding Cao;Xuan Zhao;Jinde Cao","doi":"10.1109/TG.2023.3308898","DOIUrl":null,"url":null,"abstract":"<italic>EinStein würfelt nicht!</i>\n (EWN) is a perfect information stochastic game, in which randomness influences the game process enormously. In this article, we propose an optimized algorithm named Quick Neural Network Tree Search (QNNTS) based on deep reinforcement learning and Monte Carlo tree search (MCTS) to construct the artificial intelligence agent of EWN. Meanwhile, the lightness of the model makes it possible to train with much less computing resources. The optimization structure of the algorithm based on MCTS is named Optimized Upper Confidence Bound Applied to Tree with Heuristic Search, which introduces the expectation valuation strategy into the MCTS. As the prerequisite product of QNNTS, it performs with an improvement of the winning rate. Ultimately, the Attention-ResNet structure combined with domain knowledge is used to obtain the proposed algorithm. Compared with several conventional algorithms, it gains high winning rates of at least 68%.","PeriodicalId":55977,"journal":{"name":"IEEE Transactions on Games","volume":"16 3","pages":"544-555"},"PeriodicalIF":1.7000,"publicationDate":"2023-08-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Deep Reinforcement Learning Using Optimized Monte Carlo Tree Search in EWN\",\"authors\":\"Yixian Zhang;Zhuoxuan Li;Yiding Cao;Xuan Zhao;Jinde Cao\",\"doi\":\"10.1109/TG.2023.3308898\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<italic>EinStein würfelt nicht!</i>\\n (EWN) is a perfect information stochastic game, in which randomness influences the game process enormously. In this article, we propose an optimized algorithm named Quick Neural Network Tree Search (QNNTS) based on deep reinforcement learning and Monte Carlo tree search (MCTS) to construct the artificial intelligence agent of EWN. Meanwhile, the lightness of the model makes it possible to train with much less computing resources. The optimization structure of the algorithm based on MCTS is named Optimized Upper Confidence Bound Applied to Tree with Heuristic Search, which introduces the expectation valuation strategy into the MCTS. As the prerequisite product of QNNTS, it performs with an improvement of the winning rate. Ultimately, the Attention-ResNet structure combined with domain knowledge is used to obtain the proposed algorithm. Compared with several conventional algorithms, it gains high winning rates of at least 68%.\",\"PeriodicalId\":55977,\"journal\":{\"name\":\"IEEE Transactions on Games\",\"volume\":\"16 3\",\"pages\":\"544-555\"},\"PeriodicalIF\":1.7000,\"publicationDate\":\"2023-08-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE Transactions on Games\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://ieeexplore.ieee.org/document/10232894/\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Games","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/10232894/","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE","Score":null,"Total":0}
引用次数: 0

摘要

EinStein würfelt nicht!(EWN)是一种完全信息随机博弈,随机性对博弈过程影响巨大。本文提出了一种基于深度强化学习和蒙特卡洛树搜索(MCTS)的快速神经网络树搜索(QNNTS)优化算法,用于构建 EWN 的人工智能代理。同时,该模型的轻便性使其可以使用更少的计算资源进行训练。基于 MCTS 算法的优化结构被命名为 "优化置信度上限值应用于启发式搜索树",它将期望值策略引入了 MCTS。作为 QNNTS 的先决产物,它能提高胜率。最终,Attention-ResNet 结构与领域知识相结合,得到了所提出的算法。与几种传统算法相比,它获得了至少 68% 的高胜率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Deep Reinforcement Learning Using Optimized Monte Carlo Tree Search in EWN
EinStein würfelt nicht! (EWN) is a perfect information stochastic game, in which randomness influences the game process enormously. In this article, we propose an optimized algorithm named Quick Neural Network Tree Search (QNNTS) based on deep reinforcement learning and Monte Carlo tree search (MCTS) to construct the artificial intelligence agent of EWN. Meanwhile, the lightness of the model makes it possible to train with much less computing resources. The optimization structure of the algorithm based on MCTS is named Optimized Upper Confidence Bound Applied to Tree with Heuristic Search, which introduces the expectation valuation strategy into the MCTS. As the prerequisite product of QNNTS, it performs with an improvement of the winning rate. Ultimately, the Attention-ResNet structure combined with domain knowledge is used to obtain the proposed algorithm. Compared with several conventional algorithms, it gains high winning rates of at least 68%.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
IEEE Transactions on Games
IEEE Transactions on Games Engineering-Electrical and Electronic Engineering
CiteScore
4.60
自引率
8.70%
发文量
87
期刊最新文献
Table of Contents IEEE Computational Intelligence Society Information IEEE Transactions on Games Publication Information Large Language Models and Games: A Survey and Roadmap Investigating Efficiency of Free-For-All Models in a Matchmaking Context
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1