动态人群仿真中最优加速度-速度有界轨迹规划

IF 1.2 Q2 MATHEMATICS, APPLIED Journal of Applied Mathematics Pub Date : 2014-08-31 DOI:10.1155/2014/501689
Yue-wen Fu, Li Meng, Jia-hong Liang, Xiao-qian Hu
{"title":"动态人群仿真中最优加速度-速度有界轨迹规划","authors":"Yue-wen Fu, Li Meng, Jia-hong Liang, Xiao-qian Hu","doi":"10.1155/2014/501689","DOIUrl":null,"url":null,"abstract":"Creating complex and realistic crowd behaviors, such as pedestrian navigation behavior with dynamic obstacles, is a difficult and time consuming task. In this paper, we study one special type of crowd which is composed of urgent individuals, normal individuals, and normal groups. We use three steps to construct the crowd simulation in dynamic environment. The first one is that the urgent individuals move forward along a given path around dynamic obstacles and other crowd members. An optimal acceleration-velocity-bounded trajectory planning method is utilized to model their behaviors, which ensures that the durations of the generated trajectories are minimal and the urgent individuals are collision-free with dynamic obstacles (e.g., dynamic vehicles). In the second step, a pushing model is adopted to simulate the interactions between urgent members and normal ones, which ensures that the computational cost of the optimal trajectory planning is acceptable. The third step is obligated to imitate the interactions among normal members using collision avoidance behavior and flocking behavior. Various simulation results demonstrate that these three steps give realistic crowd phenomenon just like the real world.","PeriodicalId":49251,"journal":{"name":"Journal of Applied Mathematics","volume":null,"pages":null},"PeriodicalIF":1.2000,"publicationDate":"2014-08-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1155/2014/501689","citationCount":"0","resultStr":"{\"title\":\"Optimal Acceleration-Velocity-Bounded Trajectory Planning in Dynamic Crowd Simulation\",\"authors\":\"Yue-wen Fu, Li Meng, Jia-hong Liang, Xiao-qian Hu\",\"doi\":\"10.1155/2014/501689\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Creating complex and realistic crowd behaviors, such as pedestrian navigation behavior with dynamic obstacles, is a difficult and time consuming task. In this paper, we study one special type of crowd which is composed of urgent individuals, normal individuals, and normal groups. We use three steps to construct the crowd simulation in dynamic environment. The first one is that the urgent individuals move forward along a given path around dynamic obstacles and other crowd members. An optimal acceleration-velocity-bounded trajectory planning method is utilized to model their behaviors, which ensures that the durations of the generated trajectories are minimal and the urgent individuals are collision-free with dynamic obstacles (e.g., dynamic vehicles). In the second step, a pushing model is adopted to simulate the interactions between urgent members and normal ones, which ensures that the computational cost of the optimal trajectory planning is acceptable. The third step is obligated to imitate the interactions among normal members using collision avoidance behavior and flocking behavior. Various simulation results demonstrate that these three steps give realistic crowd phenomenon just like the real world.\",\"PeriodicalId\":49251,\"journal\":{\"name\":\"Journal of Applied Mathematics\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":1.2000,\"publicationDate\":\"2014-08-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://sci-hub-pdf.com/10.1155/2014/501689\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Applied Mathematics\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1155/2014/501689\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"MATHEMATICS, APPLIED\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Applied Mathematics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1155/2014/501689","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"MATHEMATICS, APPLIED","Score":null,"Total":0}
引用次数: 0

摘要

创建复杂而真实的人群行为,例如具有动态障碍物的行人导航行为,是一项困难且耗时的任务。本文研究了一类由紧急个体、正常个体和正常群体组成的特殊群体。采用三步法构建动态环境下的人群仿真。第一个是紧急个体沿着给定的路径前进,绕过动态障碍物和其他人群成员。采用最优加速度-速度有界轨迹规划方法对其行为进行建模,保证生成的轨迹持续时间最短,且紧急个体不与动态障碍物(如动态车辆)发生碰撞。第二步,采用推入模型模拟紧急成员与正常成员之间的相互作用,确保最优轨迹规划的计算成本在可接受范围内。第三步是利用避碰行为和群集行为模拟正常成员之间的相互作用。各种仿真结果表明,这三个步骤给出了与现实世界相似的真实人群现象。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Optimal Acceleration-Velocity-Bounded Trajectory Planning in Dynamic Crowd Simulation
Creating complex and realistic crowd behaviors, such as pedestrian navigation behavior with dynamic obstacles, is a difficult and time consuming task. In this paper, we study one special type of crowd which is composed of urgent individuals, normal individuals, and normal groups. We use three steps to construct the crowd simulation in dynamic environment. The first one is that the urgent individuals move forward along a given path around dynamic obstacles and other crowd members. An optimal acceleration-velocity-bounded trajectory planning method is utilized to model their behaviors, which ensures that the durations of the generated trajectories are minimal and the urgent individuals are collision-free with dynamic obstacles (e.g., dynamic vehicles). In the second step, a pushing model is adopted to simulate the interactions between urgent members and normal ones, which ensures that the computational cost of the optimal trajectory planning is acceptable. The third step is obligated to imitate the interactions among normal members using collision avoidance behavior and flocking behavior. Various simulation results demonstrate that these three steps give realistic crowd phenomenon just like the real world.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Journal of Applied Mathematics
Journal of Applied Mathematics MATHEMATICS, APPLIED-
CiteScore
2.70
自引率
0.00%
发文量
58
审稿时长
3.2 months
期刊介绍: Journal of Applied Mathematics is a refereed journal devoted to the publication of original research papers and review articles in all areas of applied, computational, and industrial mathematics.
期刊最新文献
Modeling the Transmission Routes of Hepatitis E Virus as a Zoonotic Disease Using Fractional-Order Derivative The Sequential Conformable Langevin-Type Differential Equations and Their Applications to the RLC Electric Circuit Problems Symmetric Encryption Algorithms in a Polynomial Residue Number System Tensor Product Technique and Atomic Solution of Fractional Partial Differential Equations Mathematical Modeling of the Transmission Dynamics of Gumboro Disease
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1