Buzz是销售商品的有效手段吗

O. Lefebvre
{"title":"Buzz是销售商品的有效手段吗","authors":"O. Lefebvre","doi":"10.17265/1548-7709/2016.04.008","DOIUrl":null,"url":null,"abstract":"The goal of the paper is to compare the efficiency of two selling methods, perfect information (advertising) and buzz. One has to speak of two different kinds of goods: standard goods and experience based goods. Standard goods can be sold using perfect information or buzz and this allows the comparison. The model for the sale when perfect information is used is provided by game theory (Bertrand Equilibrium). Buzz is modeled thanks to the notion of cognitive bias (“laziness”) from Khaneman. The result of the comparison is that buzz is not advantageous, no matter the concerned party (sellers or customers). Experience based goods like videogames can be sold only using buzz. One can model the sale of videogames when the first version is free (it occurs frequently). Again, using buzz is not very efficient (but in the case of videogames it cannot be avoided).","PeriodicalId":69156,"journal":{"name":"通讯和计算机:中英文版","volume":"13 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2016-04-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Is Buzz an Efficient Means to Sell Goods\",\"authors\":\"O. Lefebvre\",\"doi\":\"10.17265/1548-7709/2016.04.008\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The goal of the paper is to compare the efficiency of two selling methods, perfect information (advertising) and buzz. One has to speak of two different kinds of goods: standard goods and experience based goods. Standard goods can be sold using perfect information or buzz and this allows the comparison. The model for the sale when perfect information is used is provided by game theory (Bertrand Equilibrium). Buzz is modeled thanks to the notion of cognitive bias (“laziness”) from Khaneman. The result of the comparison is that buzz is not advantageous, no matter the concerned party (sellers or customers). Experience based goods like videogames can be sold only using buzz. One can model the sale of videogames when the first version is free (it occurs frequently). Again, using buzz is not very efficient (but in the case of videogames it cannot be avoided).\",\"PeriodicalId\":69156,\"journal\":{\"name\":\"通讯和计算机:中英文版\",\"volume\":\"13 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-04-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"通讯和计算机:中英文版\",\"FirstCategoryId\":\"1093\",\"ListUrlMain\":\"https://doi.org/10.17265/1548-7709/2016.04.008\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"通讯和计算机:中英文版","FirstCategoryId":"1093","ListUrlMain":"https://doi.org/10.17265/1548-7709/2016.04.008","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

摘要

本文的目的是比较两种销售方式,完全信息(广告)和嗡嗡声的效率。人们不得不谈到两种不同的商品:标准商品和基于经验的商品。标准商品可以使用完美的信息或嗡嗡声来销售,这可以进行比较。博弈论(伯特兰均衡)提供了使用完全信息时的销售模型。Buzz的模型来源于Khaneman的认知偏差(“懒惰”)概念。比较的结果是,无论是相关方(卖家还是客户),口碑都不是有利的。视频游戏等基于经验的商品只能通过口碑来销售。我们可以在第一个版本是免费的情况下模拟电子游戏的销售(这种情况经常发生)。再次强调,使用嗡嗡声并不是很有效(但在电子游戏中这是不可避免的)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Is Buzz an Efficient Means to Sell Goods
The goal of the paper is to compare the efficiency of two selling methods, perfect information (advertising) and buzz. One has to speak of two different kinds of goods: standard goods and experience based goods. Standard goods can be sold using perfect information or buzz and this allows the comparison. The model for the sale when perfect information is used is provided by game theory (Bertrand Equilibrium). Buzz is modeled thanks to the notion of cognitive bias (“laziness”) from Khaneman. The result of the comparison is that buzz is not advantageous, no matter the concerned party (sellers or customers). Experience based goods like videogames can be sold only using buzz. One can model the sale of videogames when the first version is free (it occurs frequently). Again, using buzz is not very efficient (but in the case of videogames it cannot be avoided).
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
843
期刊最新文献
A Review of 13,470 Head and Neck Injuries from Trampoline Jumping. A Learning Management System as an Assessment Tool: A Case of MUELE Interpretation of Information Security and Data Privacy Protection According to the Data Use During the Epidemic Propagation Path Loss Models at 28 GHz Using K-Nearest Neighbor Algorithm The Method on Deducing MultiplicityMeasurement Equations of Neutron/g
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1