Andrew D. Brown;John E. Chad;Raihaan Kamarudin;Kier J. Dugan;Stephen B. Furber
{"title":"SpiNNaker:基于事件的模拟——定量行为","authors":"Andrew D. Brown;John E. Chad;Raihaan Kamarudin;Kier J. Dugan;Stephen B. Furber","doi":"10.1109/TMSCS.2017.2748122","DOIUrl":null,"url":null,"abstract":"SpiNNaker (Spiking Neural Network Architecture) is a specialized computing engine, intended for real-time simulation of neural systems. It consists of a mesh of 240x240 nodes, each containing 18 ARM9 processors: over a million cores, communicating via a bespoke network. Ultimately, the machine will support the simulation of up to a billion neurons in real time, allowing simulation experiments to be taken to hitherto unattainable scales. The architecture achieves this by ignoring three of the axioms of computer design: the communication fabric is non-deterministic; there is no global core synchronisation, and the system state-held in distributed memory-is not coherent. Time models itself: there is no notion of computed simulation time-wallclock time is simulation time. Whilst these design decisions are orthogonal to conventional wisdom, they bring the engine behavior closer to its intended simulation target-neural systems. We describe how SpiNNaker simulates large neural ensembles; we provide performance figures and outline some failure mechanisms. SpiNNaker simulation time scales 1:1 with wallclock time at least up to nine million synaptic connections on a 768 core subsystem (~1400th of the full system) to accurately produce logically predicted results.","PeriodicalId":100643,"journal":{"name":"IEEE Transactions on Multi-Scale Computing Systems","volume":"4 3","pages":"450-462"},"PeriodicalIF":0.0000,"publicationDate":"2017-11-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1109/TMSCS.2017.2748122","citationCount":"5","resultStr":"{\"title\":\"SpiNNaker: Event-Based Simulation—Quantitative Behavior\",\"authors\":\"Andrew D. Brown;John E. Chad;Raihaan Kamarudin;Kier J. Dugan;Stephen B. Furber\",\"doi\":\"10.1109/TMSCS.2017.2748122\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"SpiNNaker (Spiking Neural Network Architecture) is a specialized computing engine, intended for real-time simulation of neural systems. It consists of a mesh of 240x240 nodes, each containing 18 ARM9 processors: over a million cores, communicating via a bespoke network. Ultimately, the machine will support the simulation of up to a billion neurons in real time, allowing simulation experiments to be taken to hitherto unattainable scales. The architecture achieves this by ignoring three of the axioms of computer design: the communication fabric is non-deterministic; there is no global core synchronisation, and the system state-held in distributed memory-is not coherent. Time models itself: there is no notion of computed simulation time-wallclock time is simulation time. Whilst these design decisions are orthogonal to conventional wisdom, they bring the engine behavior closer to its intended simulation target-neural systems. We describe how SpiNNaker simulates large neural ensembles; we provide performance figures and outline some failure mechanisms. SpiNNaker simulation time scales 1:1 with wallclock time at least up to nine million synaptic connections on a 768 core subsystem (~1400th of the full system) to accurately produce logically predicted results.\",\"PeriodicalId\":100643,\"journal\":{\"name\":\"IEEE Transactions on Multi-Scale Computing Systems\",\"volume\":\"4 3\",\"pages\":\"450-462\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-11-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://sci-hub-pdf.com/10.1109/TMSCS.2017.2748122\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE Transactions on Multi-Scale Computing Systems\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://ieeexplore.ieee.org/document/8118143/\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Multi-Scale Computing Systems","FirstCategoryId":"1085","ListUrlMain":"https://ieeexplore.ieee.org/document/8118143/","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
SpiNNaker (Spiking Neural Network Architecture) is a specialized computing engine, intended for real-time simulation of neural systems. It consists of a mesh of 240x240 nodes, each containing 18 ARM9 processors: over a million cores, communicating via a bespoke network. Ultimately, the machine will support the simulation of up to a billion neurons in real time, allowing simulation experiments to be taken to hitherto unattainable scales. The architecture achieves this by ignoring three of the axioms of computer design: the communication fabric is non-deterministic; there is no global core synchronisation, and the system state-held in distributed memory-is not coherent. Time models itself: there is no notion of computed simulation time-wallclock time is simulation time. Whilst these design decisions are orthogonal to conventional wisdom, they bring the engine behavior closer to its intended simulation target-neural systems. We describe how SpiNNaker simulates large neural ensembles; we provide performance figures and outline some failure mechanisms. SpiNNaker simulation time scales 1:1 with wallclock time at least up to nine million synaptic connections on a 768 core subsystem (~1400th of the full system) to accurately produce logically predicted results.