基于近似计算的GPU可伸缩性能图处理

Somesh Singh;Rupesh Nasre
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引用次数: 9

摘要

图算法正被广泛应用于多个应用领域。已经证实并行化图算法是具有挑战性的。当图形处理单元(GPU)用于执行图形算法时,并行化问题会加剧。虽然现有技术已经在GPU上显示了几种图算法的有效并行化,但是一些算法仍然是昂贵的。在这项工作中,我们解决了图并行化中的可伸缩性问题。特别是,我们的目标是通过在计算中容忍一点近似来提高执行时间。我们研究了四种启发式近似对具有五个图的六个图算法的影响,并表明如果应用程序允许较小的不准确度,则可以利用这一点来实现可观的性能优势。我们还研究了近似对基于GPU的处理的影响,并提供了有趣的结论。
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Scalable and Performant Graph Processing on GPUs Using Approximate Computing
Graph algorithms are being widely used in several application domains. It has been established that parallelizing graph algorithms is challenging. The parallelization issues get exacerbated when graphics processing units (GPUs) are used to execute graph algorithms. While the prior art has shown effective parallelization of several graph algorithms on GPUs, a few algorithms are still expensive. In this work, we address the scalability issues in graph parallelization. In particular, we aim to improve the execution time by tolerating a little approximation in the computation. We study the effects of four heuristic approximations on six graph algorithms with five graphs and show that if an application allows for small inaccuracy, this can be leveraged to achieve considerable performance benefits. We also study the effects of the approximations on GPU-based processing and provide interesting takeaways.
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