SoundMapp:博物馆空间中的参与式设计

IF 0.6 Q4 HOSPITALITY, LEISURE, SPORT & TOURISM International Journal of the Inclusive Museum Pub Date : 2018-01-01 DOI:10.18848/1835-2014/CGP/V11I01/27-35
Eleni-Ira Panourgia, J. Zhao
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引用次数: 1

摘要

本文探讨了在展览空间中创造另一种用户体验的可能性,同时利用观众的互动性作为产生声音材料的媒介。我们正在研究博物馆空间中的参与式艺术,重新定义观众的方式,以及Stephanie张(2015)所说的“艺术逻辑如何进入与多种声音的对话”。受克利夫兰艺术博物馆(the Cleveland Museum of Art)开发的“ArtLens”移动应用程序的启发,我们的研究采用了跨学科的方法,通过一款互动应用程序吸引博物馆的参观者。该应用程序通过声音频率绘制展览空间,然后跟踪每位参观者在参观展览时的行程。它是作为原型开发的,并与学生志愿者一起应用于爱丁堡艺术学院的模拟展览空间。来自用户旅程的独特声音组合不仅允许形成声音序列,而且还将用户置于积极的位置,以增强他们对其他被忽视的空间体验的参与。我们下一步的研究将把原型应用到博物馆空间中,探索不同建筑空间的特点对结果的影响。
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SoundMapp: participatory design in museum space
This paper explores the possibility of creating alternative user experience in exhibition spaces while using audience interactivity as medium for generating sonic material. We are investigating participatory art in museum space, ways for redefining audiences, and how 'artistic logic can enter into dialogue with plurality of voices' as Stephanie Cheung (2015) stated. Inspired by the 'ArtLens' mobile application developed by The Cleveland Museum of Art, our research adopted an interdisciplinary approach engaging museum visitors with an interactive app. The app maps the exhibition space with sound frequencies, then tracks the journey of each visitor as they go through the exhibition. It was developed as a prototype and applied in a mock exhibition space in Edinburgh College of Art with student volunteers. The unique combination of sounds derived from the user's journey not only allowed the forming of sound sequences but also put the users in an active position to enhance their involvement in otherwise neglected spatial experience. The next step of our research will apply the prototype in museum spaces and explore how the characteristics of different architectural spaces could influence the result.
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来源期刊
International Journal of the Inclusive Museum
International Journal of the Inclusive Museum Arts and Humanities-Conservation
CiteScore
1.10
自引率
0.00%
发文量
9
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