{"title":"游戏化方法在精益制造知识获取中的应用","authors":"D. Stadnicka, A. Deif","doi":"10.24425/MPER.2019.131451","DOIUrl":null,"url":null,"abstract":"Received: 19 April 2019 Abstract Accepted: 30 October 2019 Current fast development requires continuous improvement of employees’ skills and knowledge. Therefore, companies are looking for the best way for improving the employees’ qualifications and understanding of new concepts and tools which have to be implemented in manufacturing areas. One method employs gamification for this purpose. The aim of this paper is to present how gamification can increase the acquisition of knowledge concerning lean manufacturing concept implementation. Gamification is an active learning approach for people who will understand the subject easier by ‘feeling’ and ‘touching’ personally the analysed problems. The research utilized a questionnaire which assessed the game participants’ engagement level. The assessment focused specifically on the participants’ motivation, cognitive processing and social aspects. The participants were also examined before and after the game in order to assess the increase of their understanding of different lean manufacturing topics and tools. Five different games with different groups of participants were played. The results confirmed the hypothesis that gamification has a positive impact on the knowledge acquisition as well as on motivation, cognitive processing and social aspects. Finally, various insights on how to better design, conduct and utilize gamification in the similar technical context are presented.","PeriodicalId":45454,"journal":{"name":"Management and Production Engineering Review","volume":"1 1","pages":""},"PeriodicalIF":0.9000,"publicationDate":"2023-11-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":"{\"title\":\"A gamification approach application to facilitate lean manufacturing knowledge acquisition\",\"authors\":\"D. Stadnicka, A. Deif\",\"doi\":\"10.24425/MPER.2019.131451\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Received: 19 April 2019 Abstract Accepted: 30 October 2019 Current fast development requires continuous improvement of employees’ skills and knowledge. Therefore, companies are looking for the best way for improving the employees’ qualifications and understanding of new concepts and tools which have to be implemented in manufacturing areas. One method employs gamification for this purpose. The aim of this paper is to present how gamification can increase the acquisition of knowledge concerning lean manufacturing concept implementation. Gamification is an active learning approach for people who will understand the subject easier by ‘feeling’ and ‘touching’ personally the analysed problems. The research utilized a questionnaire which assessed the game participants’ engagement level. The assessment focused specifically on the participants’ motivation, cognitive processing and social aspects. The participants were also examined before and after the game in order to assess the increase of their understanding of different lean manufacturing topics and tools. Five different games with different groups of participants were played. The results confirmed the hypothesis that gamification has a positive impact on the knowledge acquisition as well as on motivation, cognitive processing and social aspects. Finally, various insights on how to better design, conduct and utilize gamification in the similar technical context are presented.\",\"PeriodicalId\":45454,\"journal\":{\"name\":\"Management and Production Engineering Review\",\"volume\":\"1 1\",\"pages\":\"\"},\"PeriodicalIF\":0.9000,\"publicationDate\":\"2023-11-06\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"7\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Management and Production Engineering Review\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.24425/MPER.2019.131451\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"ENGINEERING, INDUSTRIAL\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Management and Production Engineering Review","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.24425/MPER.2019.131451","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"ENGINEERING, INDUSTRIAL","Score":null,"Total":0}
A gamification approach application to facilitate lean manufacturing knowledge acquisition
Received: 19 April 2019 Abstract Accepted: 30 October 2019 Current fast development requires continuous improvement of employees’ skills and knowledge. Therefore, companies are looking for the best way for improving the employees’ qualifications and understanding of new concepts and tools which have to be implemented in manufacturing areas. One method employs gamification for this purpose. The aim of this paper is to present how gamification can increase the acquisition of knowledge concerning lean manufacturing concept implementation. Gamification is an active learning approach for people who will understand the subject easier by ‘feeling’ and ‘touching’ personally the analysed problems. The research utilized a questionnaire which assessed the game participants’ engagement level. The assessment focused specifically on the participants’ motivation, cognitive processing and social aspects. The participants were also examined before and after the game in order to assess the increase of their understanding of different lean manufacturing topics and tools. Five different games with different groups of participants were played. The results confirmed the hypothesis that gamification has a positive impact on the knowledge acquisition as well as on motivation, cognitive processing and social aspects. Finally, various insights on how to better design, conduct and utilize gamification in the similar technical context are presented.
期刊介绍:
Management and Production Engineering Review (MPER) is a peer-refereed, international, multidisciplinary journal covering a broad spectrum of topics in production engineering and management. Production engineering is a currently developing stream of science encompassing planning, design, implementation and management of production and logistic systems. Orientation towards human resources factor differentiates production engineering from other technical disciplines. The journal aims to advance the theoretical and applied knowledge of this rapidly evolving field, with a special focus on production management, organisation of production processes, management of production knowledge, computer integrated management of production flow, enterprise effectiveness, maintainability and sustainable manufacturing, productivity and organisation, forecasting, modelling and simulation, decision making systems, project management, innovation management and technology transfer, quality engineering and safety at work, supply chain optimization and logistics. Management and Production Engineering Review is published under the auspices of the Polish Academy of Sciences Committee on Production Engineering and Polish Association for Production Management.