打牌:观察学习的空间安排

Q2 Arts and Humanities Psychology of Language and Communication Pub Date : 2018-01-01 DOI:10.2478/plc-2018-0008
Åsa Harvard Maare
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引用次数: 2

摘要

本文着眼于纸牌游戏的玩家如何创造纸牌的空间布局,以及这种布局的认知和交流效果。数据是两个8岁的孩子和一个老师在休闲时间中心玩组合纸牌游戏Set的情节。本文探讨并解释了游戏的视觉资源是如何在分布式认知和认知行为方面用于外化信息的。本文还研究了其他参与者如何参与到视觉安排和主动参与者的自我引导谈话中。论点是,外化信息可能是减轻个体问题解决者认知负荷的一种策略,但它也是一种影响其他参与者的交流行为,使他们参与到问题和问题解决者中。成功找到一组的视觉和听觉玩家为观察者提供了丰富的学习机会,并增加了他们玩游戏的动力。从学习设计的角度来看,这样做的结果是,旁观者和玩家本身一样,都应该被视为教学游戏的潜在学习者
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Playing cards: spatial arrangements for observational learning
Abstract This paper looks at how players of a card game create spatial arrangements of playing cards, and the cognitive and communicative effects of such arrangements. The data is an episode of two 8-year old children and a teacher playing the combinatorial card game Set, in the setting of the leisure-time center. The paper explores and explains how the visual resources of the game are used for externalizing information in terms of distributed cognition and epistemic actions. The paper also examines how other participants attend to the visual arrangements and self-directed talk of the active player. The argument is that externalizing information may be a strategy for reducing cognitive load for the individual problem-solver, but it is also a communicative behaviour affecting other participants and causing them to engage with the problem and the problem-solver. Seeing and hearing players who have succeeded in finding a set provide observers with rich learning opportunities, and increases their motivation to play the game. From the point of view of learning design, the consequence of this is that bystanders merit to be considered as the potential learners of a pedagogical game as much as the players themselves
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来源期刊
Psychology of Language and Communication
Psychology of Language and Communication Arts and Humanities-Language and Linguistics
CiteScore
0.80
自引率
0.00%
发文量
11
审稿时长
14 weeks
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