{"title":"女权主义者对数字暴力的网络抵抗:幸存的游戏门","authors":"Macarena Hanash Martínez","doi":"10.28939/iam.debats-en.2020-17","DOIUrl":null,"url":null,"abstract":"Women in cyberspace do not escape patriarchal violence and are subject to strict social control exercised through technological means. Cyber-violence especially affects women with an explicitly feminist presence in virtual spaces. Their participation in and advocacy of feminist values are considered a transgression of the patriarchal mandate, which seeks to exclude women from public spaces or, failing that, to marginalise them. That is why they are the targets of grave intimidation, harassment and threats. At the same time, digital networks have spawned a plethora of spaces for women’s collective, political and social action. Thus, online activity has played a key role in the resurgence and revitalisation of feminist communities and debates. This paper analyses the projects launched by Zoë Quinn and Anita Sarkeesian, two of the main targets of the Gamergate movement. We will study: (1) Crash Override and Speak Up & Stay Safe(r), a helpline and a resource platform for cyber-violence victims, respectively; (2) feminist cyber-resistance projects, within the framework of cyber-feminism and the current paradigm shift in the culture of protest and feminist organisation.","PeriodicalId":42203,"journal":{"name":"Debats-Revista de Cultura Poder i Societat","volume":"1 1","pages":""},"PeriodicalIF":0.1000,"publicationDate":"2020-12-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Feminist Cyber-resistance to Digital Violence: Surviving Gamergate\",\"authors\":\"Macarena Hanash Martínez\",\"doi\":\"10.28939/iam.debats-en.2020-17\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Women in cyberspace do not escape patriarchal violence and are subject to strict social control exercised through technological means. Cyber-violence especially affects women with an explicitly feminist presence in virtual spaces. Their participation in and advocacy of feminist values are considered a transgression of the patriarchal mandate, which seeks to exclude women from public spaces or, failing that, to marginalise them. That is why they are the targets of grave intimidation, harassment and threats. At the same time, digital networks have spawned a plethora of spaces for women’s collective, political and social action. Thus, online activity has played a key role in the resurgence and revitalisation of feminist communities and debates. This paper analyses the projects launched by Zoë Quinn and Anita Sarkeesian, two of the main targets of the Gamergate movement. We will study: (1) Crash Override and Speak Up & Stay Safe(r), a helpline and a resource platform for cyber-violence victims, respectively; (2) feminist cyber-resistance projects, within the framework of cyber-feminism and the current paradigm shift in the culture of protest and feminist organisation.\",\"PeriodicalId\":42203,\"journal\":{\"name\":\"Debats-Revista de Cultura Poder i Societat\",\"volume\":\"1 1\",\"pages\":\"\"},\"PeriodicalIF\":0.1000,\"publicationDate\":\"2020-12-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Debats-Revista de Cultura Poder i Societat\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.28939/iam.debats-en.2020-17\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"SOCIAL SCIENCES, INTERDISCIPLINARY\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Debats-Revista de Cultura Poder i Societat","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.28939/iam.debats-en.2020-17","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"SOCIAL SCIENCES, INTERDISCIPLINARY","Score":null,"Total":0}
引用次数: 3
摘要
网络女性无法摆脱男权暴力,受到通过技术手段实施的严格社会控制。网络暴力尤其会影响到那些在虚拟空间中有明确女权主义存在的女性。她们对女权主义价值观的参与和倡导被认为是对父权命令的违背,父权命令试图将女性排除在公共空间之外,如果做不到这一点,就会将她们边缘化。这就是为什么他们成为严重恐吓、骚扰和威胁的目标。与此同时,数字网络为女性的集体、政治和社会行动提供了大量空间。因此,在线活动在女权主义社区和辩论的复兴和复兴中发挥了关键作用。本文分析了Zoë Quinn和Anita Sarkeesian发起的项目,他们是Gamergate运动的两个主要目标。我们将研究:(1)Crash Override和Speak Up & Stay Safe(r),分别为网络暴力受害者提供帮助热线和资源平台;(2)在网络女权主义框架下的女性网络抵抗项目,以及当前抗议文化和女权主义组织的范式转变。
Feminist Cyber-resistance to Digital Violence: Surviving Gamergate
Women in cyberspace do not escape patriarchal violence and are subject to strict social control exercised through technological means. Cyber-violence especially affects women with an explicitly feminist presence in virtual spaces. Their participation in and advocacy of feminist values are considered a transgression of the patriarchal mandate, which seeks to exclude women from public spaces or, failing that, to marginalise them. That is why they are the targets of grave intimidation, harassment and threats. At the same time, digital networks have spawned a plethora of spaces for women’s collective, political and social action. Thus, online activity has played a key role in the resurgence and revitalisation of feminist communities and debates. This paper analyses the projects launched by Zoë Quinn and Anita Sarkeesian, two of the main targets of the Gamergate movement. We will study: (1) Crash Override and Speak Up & Stay Safe(r), a helpline and a resource platform for cyber-violence victims, respectively; (2) feminist cyber-resistance projects, within the framework of cyber-feminism and the current paradigm shift in the culture of protest and feminist organisation.