MakeITeasy:引导高等教育从业者掌握发展和加强其数字技能的主动权

L. Moccozet, Giulia Ortoleva, Patrick Roth, Arik Levy, Elsa-Line Huwyler, M. Aristides
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引用次数: 0

摘要

MakeITeasy平台是日内瓦大学“数字技能”机构项目的支柱。该系统的目标是使演员、学生、教师、研究人员、行政和技术人员能够发展和加强他们的数字技能。这是一个允许个人自我评估和自我调节的问题。该平台的设计是围绕数字技能框架组织的,该框架基于欧盟委员会的DigComp框架和JISC的数字能力框架。MakeITeasy平台由四个部分组成:1)自我定位测试,允许人们将自己定位在参考框架中;这个测试产生了2)个人数字技能档案,它提供了一个比较自己的目标档案;最后,4)一个推荐系统,它列出了培训课程,以填补一个人的技能空白。该平台目前正在为学生、博士生和教师群体开发。自我定位工具涵盖了整个参考框架的一般能力,同时尽可能简明扼要,以便能够全面完成。这些问题是基于职业情境的,因为它们所附带的背景使得评估大学社区中不同类别成员对技能的掌握程度更容易。该工具在不同的场景中呈现相同的通用能力至少三次,并使用对三种情况的反应来决定掌握的水平。通过各种用户测试对测试场景和问题以及整个平台进行了评估。
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MakeITeasy : guiding higher education actors to take ownership of the development and strengthening of their digital skills
The MakeITeasy platform is the backbone of the University of Geneva's "Digital Skills" institutional project. The objective of the system is to allow the actors, students, teachers, researchers, administrative and technical staff to develop and strengthen their digital skills. It is a matter of allowing individuals to evaluate themselves to self-regulate. The design of the platform is organized around a framework of digital skills, which is based on the DigComp framework of the European Commission and the Digital Capabilities Framework of JISC. The MakeITeasy platform is organized around four components: 1) a self-positioning test, allowing people to situate themselves in the reference framework; this test produces 2) an individual digital skills profile, which offers then to compare oneself to 3) target profiles to be reached; and finally, 4) a recommendation system which lists training courses to fill the gaps in one's skills. The platform is currently being developed for the students, doctoral students, and teacher populations. The self-positioning tool covers the generic competencies of the reference framework in its entirety while being as concise as possible so that it can be completed in full. The questions are based on occupational situations because the context to which they are attached makes it easier to assess the mastery of the skill by different categories of members of the university community. The tool presents the same generic competency at least three times in different scenarios and uses the responses to the three situations to decide the level of mastery. The test situations and questions as well as the entire platform were evaluated by various user tests.
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