BrainHood:设计一个支持儿童自我调节学习技能的认知训练系统

IF 0.7 Q4 REHABILITATION Technology and Disability Pub Date : 2020-01-01 DOI:10.3233/tad-200294
K. Tsiakas, E. Barakova, Javed-Vassilis Khan, P. Markopoulos
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引用次数: 1

摘要

背景:有强有力的证据表明,认知技能和执行功能是儿童在学校成功学习所需要的技能。虽然执行功能障碍不被认为是一种学习障碍,但在有学习障碍或多动症的学生中经常观察到执行功能的弱点。认知游戏是一种教育类游戏,侧重于提高具有不同认知发展特征的儿童的认知功能,包括有神经认知和/或学习障碍的学生。自我调节和元认知技能在学业成绩中也起着重要作用。目的:在这项工作中,我们强调了在认知训练游戏的背景下监控和支持元认知技能(自我调节)的必要性。我们提出了一个儿童自我调节认知训练体系,该体系支持元认知策略,使儿童能够反思自己的进步、劣势和优势,自我安排训练内容,从而提高儿童的自我调节学习能力。方法:我们对儿童在教育环境中的认知训练、自我调节学习和可解释的推荐系统的研究进行了综述。结果与结论:在回顾的基础上,提出了一个实验测试平台,探讨透明度、可解释性和说服策略如何在考虑学习能力、偏好和需求的个体差异的情况下,促进儿童的自我调节学习技能。
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BrainHood: Designing a cognitive training system that supports self-regulated learning skills in children
BACKGROUND: There is strong evidence that cognitive skills and executive functions are skills that children need in order to successfully learn in school. Although executive function disorders are not considered a learning disability, weaknesses in executive functioning are often observed in students with learning disabilities or ADHD. Cognitive games are a type of educational games which focus on enhancing cognitive functioning in children with different profiles of cognitive development, including students with neurocognitive and/or learning disabilities. Self-regulation and metacognitive skills also play an important role in academic performance. OBJECTIVE: In this work, we highlight the need of monitoring and supporting metacognitive skills (self-regulation) in the context of a cognitive training game. We propose a system for self-regulated cognitive training for children which supports metacognitive strategies allowing the child to reflect on their own progress, weaknesses and strengths, self-arrange the training content, and thus to promote their self-regulated learning skills. METHODS: We provide a narrative review of research in cognitive training, self-regulated learning and explainable recommendation systems for children in educational settings. RESULTS AND CONCLUSIONS: Based on the review, an experimental testbed is proposed to explore how transparency, explainability and persuasive strategies can be used to promote self-regulated learning skills in children, considering individual differences on learning abilities, preferences, and needs.
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来源期刊
Technology and Disability
Technology and Disability Medicine-Rehabilitation
CiteScore
1.40
自引率
20.00%
发文量
19
期刊介绍: Technology and Disability communicates knowledge about the field of assistive technology devices and services, within the context of the lives of end users - persons with disabilities and their family members. While the topics are technical in nature, the articles are written for broad comprehension despite the reader"s education or training. Technology and Disability"s contents cover research and development efforts, education and training programs, service and policy activities and consumer experiences. - The term Technology refers to assistive devices and services. - The term Disability refers to both permanent and temporary functional limitations experienced by people of any age within any circumstance.
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