[论文]基于柔性交叉口选择与细化的运动摄像机标定

IF 0.5 Q4 ENGINEERING, ELECTRICAL & ELECTRONIC ITE Transactions on Media Technology and Applications Pub Date : 2021-01-01 DOI:10.3169/mta.9.95
Hiroki Tsurusaki, Keisuke Nonaka, R. Watanabe, Tomoaki Konno, S. Naito
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引用次数: 4

摘要

体育场景分析是一项量化运动员动作和可视化比赛数据的重要技术。为了实现这种技术,需要对摄像机进行校准,以便从视频中识别玩家的位置。本文提出了一种基于交点求助和求精的摄像机自动标定方法。我们的贡献是1)灵活的交叉点选择和2)交叉点精化以提高校准精度。使用单应矩阵将世界坐标转换为图像坐标进行校准。利用场线的长度、位置及其交点等先验信息,可以对运动场景进行估计。传统的利用场线和交点的方法,由于交点是水平线和垂直线的组合,无法实现足够的标定精度。此外,在检测位置和输入图像上的真实位置之间的交叉处发生位移。该方法可以通过灵活的交叉口选择和细化来解决这些问题。因此,玩家在现实世界中的位置是通过使用估计的同形矩阵从视频中识别出来的。实验结果表明,该方法比传统方法具有更高的精度。
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[Paper] Sports Camera Calibration using Flexible Intersection Selection and Refinement
Sports scene analysis is an important technology to quantify a player’s action and visualize game statistics. To realize such technology, camera calibration is required to recognize the player’s position from a video. In this paper, we propose an automatic camera calibration method by using intersection resorting and refinement. Our contributions are 1) flexible intersection selection and 2) intersection refinement to improve accuracy in calibration. A homography matrix is used to convert world coordinates to image coordinates for the calibration. Sports scenes can be estimated by using a priori information such as length and position of field lines and their intersections. Conventional methods using the field lines and intersections cannot realize sufficient calibration accuracy because the intersections are selected from the combination of horizontal and vertical lines. Moreover, displacement at the intersections occurs between the detected position and a real one on the input image. Our proposed method can solve these problems by flexible intersection selection and refinement. As a result, a player’s position in the real world is identified from the video by using the estimated homography matrix. Our experimental results show that the proposed method achieves higher accuracy than that by conventional methods.
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来源期刊
ITE Transactions on Media Technology and Applications
ITE Transactions on Media Technology and Applications ENGINEERING, ELECTRICAL & ELECTRONIC-
CiteScore
1.70
自引率
0.00%
发文量
9
期刊介绍: ・Multimedia systems and applications ・Multimedia analysis and processing ・Universal services ・Advanced broadcasting media ・Broadcasting network technology ・Contents production ・CG and multimedia representation ・Consumer Electronics ・3D imaging technology ・Human Information ・Image sensing ・Information display ・Multimedia Storage ・Others.
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