在6次锦标赛中超过5次获胜

IF 0.2 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Icga Journal Pub Date : 2010-01-01 DOI:10.3233/ICG-2010-33315
I-Chen Wu, Ping-Hung Lin, Shi-Jim Yen
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引用次数: 3

摘要

游戏《Connect6》是一种六行游戏,最早由Wu和Huang(2005)提出,然后由Wu、Huang和Chang(2006)进行详细描述。Connect6的规则非常简单。两名棋手,分别表示为B(指定为第一个棋手)和W,轮流在19×19棋盘的一个空交叉点上分别放置两颗黑石和白石,除了B最初放置一颗石头。首先获得6个连续的石头(水平,垂直或对角线)的玩家赢得游戏。当棋盘上的所有交叉点都被占用而没有连接6时,游戏平局。在比赛中,比赛是按照循环制进行的,其中一个程序与所有其他程序进行两次比赛。在每场比赛中,每个程序都必须在30分钟内完成所有的动作。每场比赛,胜者得两分,败者得一分。平局时,双方都得了1分。
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MORETHANFIVE WINS CONNECT6 TOURNAMENT
The game Connect6, a kind of six-in-a-row game, was first introduced by Wu and Huang (2005) and then described in more detail by Wu, Huang, and Chang (2006). The rules of Connect6 are very simple. Two players, henceforth represented as B (designated as the first player) and W, alternately place two stones, Black and White respectively, on one empty intersection of an 19×19 board, except for that B places one stone initially. The player who first obtains six consecutive stones (horizontally, vertically or diagonally) wins the game. When all intersections on the board are occupied without connecting six, the game draws. In the tournament, the games were played according to a round-robin system in which one program played twice against all the other programs. In each game, every program had to complete all of its moves in 30 minutes. For each game, the winner scored 2 points and the loser scored nothing. For a draw, both scored 1.
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来源期刊
Icga Journal
Icga Journal 工程技术-计算机:软件工程
自引率
25.00%
发文量
16
期刊介绍: The ICGA Journal provides an international forum for computer games researchers presenting new results on ongoing work. The editors invite contributors to submit papers on all aspects of research related to computers and games. Relevant topics include, but are not limited to: (1) the current state of game-playing programs for classic and modern board and card games (2) the current state of virtual, casual and video games (3) new theoretical developments in game-related research, and (4) general scientific contributions produced by the study of games. Also welcome is research on topics such as: (5) social aspects of computer games (6) cognitive research of how humans play games (7) capture and analysis of game data, and (8) issues related to networked games are invited to submit their contributions.
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