{"title":"准随机模拟工具箱","authors":"M. Carter","doi":"10.3888/TMJ.13-21","DOIUrl":null,"url":null,"abstract":"In the eighteenth century, Georges-Louis Leclerc, Comte de Buffon, proposed a novel method to estimate p—dropping a needle over and over again onto a wooden floor of parallel planks. The probability of a needle crossing a join in the floor is related to p. By counting the number of crosses, one can estimate this probability, and hence compute a value for p (see [1]). Buffon is said to have tried the method by tossing baguettes over his shoulder. A more direct way of estimating p is to throw darts randomly at a circular target inscribed in a square, and count the proportion that land inside the circle. These are simple examples of numerical integration by simulation.","PeriodicalId":91418,"journal":{"name":"The Mathematica journal","volume":"13 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2011-12-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"A Toolbox for Quasirandom Simulation\",\"authors\":\"M. Carter\",\"doi\":\"10.3888/TMJ.13-21\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In the eighteenth century, Georges-Louis Leclerc, Comte de Buffon, proposed a novel method to estimate p—dropping a needle over and over again onto a wooden floor of parallel planks. The probability of a needle crossing a join in the floor is related to p. By counting the number of crosses, one can estimate this probability, and hence compute a value for p (see [1]). Buffon is said to have tried the method by tossing baguettes over his shoulder. A more direct way of estimating p is to throw darts randomly at a circular target inscribed in a square, and count the proportion that land inside the circle. These are simple examples of numerical integration by simulation.\",\"PeriodicalId\":91418,\"journal\":{\"name\":\"The Mathematica journal\",\"volume\":\"13 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2011-12-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"The Mathematica journal\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.3888/TMJ.13-21\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"The Mathematica journal","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3888/TMJ.13-21","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
In the eighteenth century, Georges-Louis Leclerc, Comte de Buffon, proposed a novel method to estimate p—dropping a needle over and over again onto a wooden floor of parallel planks. The probability of a needle crossing a join in the floor is related to p. By counting the number of crosses, one can estimate this probability, and hence compute a value for p (see [1]). Buffon is said to have tried the method by tossing baguettes over his shoulder. A more direct way of estimating p is to throw darts randomly at a circular target inscribed in a square, and count the proportion that land inside the circle. These are simple examples of numerical integration by simulation.