用三维马尔可夫模型分析冰壶运动

IF 0.6 Q4 HOSPITALITY, LEISURE, SPORT & TOURISM Journal of Sports Analytics Pub Date : 2019-01-01 DOI:10.3233/JSA-180279
Paul Brenzel, W. Shock, Harvey Yang
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引用次数: 1

摘要

利用加拿大男子冰壶锦标赛中包含10,933个终点的1,199场比赛的数据,我们开发了三维经验状态空间模型和三维同质和异质马尔可夫模型来估计冰壶比赛中的获胜概率。利用递归逻辑从观察到的得分概率推导出马尔可夫获胜概率。这些获胜概率使我们能够回答关于最佳冰壶策略的问题。当被问到是得1分还是倒空一端时,我们得出结论,在大多数情况下,持锤队应该选择倒空一端。从输掉比赛的实证结果来看,我们得出的结论是,输掉比赛的行为符合2.57%的心理获胜概率阈值。然而,我们也发现,当球队在认输时的获胜概率实际上远远高于这个阈值时,他们经常会认输。尤其在第9回合结束后,这表明当球队有15%的获胜机会时,他们会输掉比赛。
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An analysis of curling using a three-dimensional Markov model
Using data from 1,199 matches containing 10,933 ends in the Canadian Men’s Curling Championships, we developed both a three-dimensional empirical state space model and three-dimensional homogeneous and heterogeneous Markov models to estimate win probabilities throughout a curling match. The Markovian win probabilities were derived from the observed scoring probabilities using recursive logic. These win probabilities allowed us to answer questions regarding optimal curling strategy. When presented with the choice to score 1 point or blanking an end, we conclude that teams holding the hammer should choose to blank the end in most situations. Looking at empirical results of conceded matches, we conclude that concession behavior is consistent with a psychological win probability threshold of 2.57%. However, we also find that teams frequently concede when their win probability at time of concession is, in fact, much higher than this threshold. This is true particularly after the 9th end, suggesting that teams are conceding matches when they have up to a 15% chance of winning.
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