大流行时期使用旧照片的“游戏”:博物馆教育中的档案照片

IF 0.6 0 HUMANITIES, MULTIDISCIPLINARY Muzeologia a Kulturne Dedicstvo-Museology and Cultural Heritage Pub Date : 2022-01-01 DOI:10.46284/mkd.2021.10.4.4
M. Szalbot
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引用次数: 1

摘要

这篇文章的目的是展示在十九和二十世纪之交,切森西里西亚居民的滑稽文化的知识可以通过切森西里西亚博物馆摄影部分的资源获得。该项目既需要初步研究,也需要对档案照片进行分析。研究的问题是,在准备线上和线下关于当地文化遗产的博物馆课程时,描绘过去游戏的旧照片是否有用。在文章中,作者讨论了记录过去玩具和娱乐活动的照片,分为10个主题组,并提出了课程脚本大纲以及在此基础上准备的其他博物馆活动。在新冠疫情封锁期间进行的研究需要网络学方法和历史资料分析,而设计思维方法的应用使博物馆课程脚本的编写成为可能。
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“Games” using old photographs in the time of the pandemic: Archival photographs in museum education
The purpose of the article is to show what knowledge on the ludic culture of Cieszyn Silesian residents at the turn of the nineteenth and twentieth centuries can be obtained through the resources of the Photography Section of the Museum of Cieszyn Silesia. The project required both preliminary research and an analysis of archival photographs. The research questions regarded the usefulness of old photographs depicting past games in the preparation of both online and offline museum classes on the local cultural heritage. In the article, the author discusses photographs documenting past toys and pastimes, divided into 10 thematic groups, and presents outlines of lesson scripts as well as other museum activities prepared on their basis. The research conducted during the lockdown caused by the COVID-19 pandemic required netnographic methods and the analysis of historical sources, while the application of methods of design thinking made it possible to prepare scripts of museum classes.
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来源期刊
CiteScore
1.10
自引率
0.00%
发文量
13
审稿时长
45 weeks
期刊最新文献
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