{"title":"虚拟现实游戏对痉挛型脑瘫儿童运动表现水平的影响","authors":"Somaia A. Hamed, N. Waked, Akram M. Helmy","doi":"10.5114/pq.2021.108681","DOIUrl":null,"url":null,"abstract":"Introduction. The study aim was to examine the effects of virtual reality games on motor performance level in children with spastic cerebral palsy. Methods. The study involved 30 children (boys and girls) aged 7–10 years with spastic diplegic cerebral palsy. They were randomly divided into the control group, who received a conventional selected exercise program, and the study group, who received the same conventional selected exercise accompanied by virtual reality games, 3 times per week for 3 successive months. Motor performance level was evaluated with the Gross Motor Function Measure scale (GMFM) and Gross Motor Function Classification System (GMFCS). The Wilcoxon test was applied for within-group comparison and the Mann-Whitney test for between-group comparison. Results. The within-group comparison revealed significant improvements of GMFM and GMFCS scores in the study group, while in the control group, there was no statistically significant difference. Between-group comparisons showed a significant improvement of GMFM in the study group. Conclusions. Virtual reality games have positive effects on the motor performance level in patients with spastic diplegic ce- rebral palsy.","PeriodicalId":37315,"journal":{"name":"Physiotherapy Quarterly","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2022-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Effect of virtual reality games on motor performance level in children with spastic cerebral palsy\",\"authors\":\"Somaia A. Hamed, N. Waked, Akram M. Helmy\",\"doi\":\"10.5114/pq.2021.108681\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Introduction. The study aim was to examine the effects of virtual reality games on motor performance level in children with spastic cerebral palsy. Methods. The study involved 30 children (boys and girls) aged 7–10 years with spastic diplegic cerebral palsy. They were randomly divided into the control group, who received a conventional selected exercise program, and the study group, who received the same conventional selected exercise accompanied by virtual reality games, 3 times per week for 3 successive months. Motor performance level was evaluated with the Gross Motor Function Measure scale (GMFM) and Gross Motor Function Classification System (GMFCS). The Wilcoxon test was applied for within-group comparison and the Mann-Whitney test for between-group comparison. Results. The within-group comparison revealed significant improvements of GMFM and GMFCS scores in the study group, while in the control group, there was no statistically significant difference. Between-group comparisons showed a significant improvement of GMFM in the study group. Conclusions. Virtual reality games have positive effects on the motor performance level in patients with spastic diplegic ce- rebral palsy.\",\"PeriodicalId\":37315,\"journal\":{\"name\":\"Physiotherapy Quarterly\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Physiotherapy Quarterly\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.5114/pq.2021.108681\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"Health Professions\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Physiotherapy Quarterly","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.5114/pq.2021.108681","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"Health Professions","Score":null,"Total":0}
Effect of virtual reality games on motor performance level in children with spastic cerebral palsy
Introduction. The study aim was to examine the effects of virtual reality games on motor performance level in children with spastic cerebral palsy. Methods. The study involved 30 children (boys and girls) aged 7–10 years with spastic diplegic cerebral palsy. They were randomly divided into the control group, who received a conventional selected exercise program, and the study group, who received the same conventional selected exercise accompanied by virtual reality games, 3 times per week for 3 successive months. Motor performance level was evaluated with the Gross Motor Function Measure scale (GMFM) and Gross Motor Function Classification System (GMFCS). The Wilcoxon test was applied for within-group comparison and the Mann-Whitney test for between-group comparison. Results. The within-group comparison revealed significant improvements of GMFM and GMFCS scores in the study group, while in the control group, there was no statistically significant difference. Between-group comparisons showed a significant improvement of GMFM in the study group. Conclusions. Virtual reality games have positive effects on the motor performance level in patients with spastic diplegic ce- rebral palsy.
Physiotherapy QuarterlyHealth Professions-Physical Therapy, Sports Therapy and Rehabilitation
CiteScore
0.80
自引率
0.00%
发文量
33
审稿时长
12 weeks
期刊介绍:
Physiotherapy Quarterly ISSN 2544-4395 (formerly Fizjoterapia ISSN 1230-8323) is an international scientific peer-reviewed journal, published in both paper and electronic format by the University School of Physical Education in Wroclaw, Poland. The original version of the journal is its paper issue. The Editorial Office accepts original papers on various aspects of physiotherapy and rehabilitation for publication. Manuscripts in basic science and clinical physiotherapy science are published at the highest priority. Letters to the Editor, reports from scientific meetings and book reviews are also considered. Physiotherapy Quarterly publishes papers that show depth, rigor, originality and high-quality presentation. The scope of the journal: evidence-based rehabilitation; the mechanisms of function or dysfunction; modern therapy methods; best clinical practice; clinical reasoning and decision-making processes; assessment and clinical management of disorders; exploration of relevant clinical interventions; multi-modal approaches; psychosocial issues; expectations, experiences, and perspectives of physiotherapists. Quantitative, qualitative and mixed methods research articles are welcomed, together with systematic and high-quality narrative reviews.