基于行人航位推算和BLE反指纹识别的室内定位系统

H. Bae, L. Choi
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引用次数: 2

摘要

自2010年在蓝牙标准中采用低功耗蓝牙(BLE)以来,由于其节能架构,短扫描时间,低成本芯片组以及在设备中的广泛采用,BLE信标正在成为室内定位最可行的解决方案之一。现有的基于BLE信标的室内定位系统采用经典的指纹识别技术,用户终端从信标收集信号并进行大部分定位计算,这对用户设备的功耗要求很高。但是,在移动设备有限的电池寿命下,持续的功耗在支持面向服务器的跟踪应用程序时可能会出现问题。为了解决这个问题,我们提出了一种新的指纹识别技术,称为反向指纹识别(Inv-FP),这是一种服务器端BLE指纹系统,其中大部分定位计算由BLE嗅探器和服务器完成,从而最大限度地减少了用户设备的计算开销。然而,像FP和Inv-FP这样的绝对定位方案并不使用当前位置估计来确定下一个位置。这就导致了不连续、不规则的路线预测,特别是在定位精度较低的情况下,因为它没有反映出位置随用户运动变化的连续性。相比之下,行人航迹推算(PDR)等相对定位方案根据前一个位置确定当前位置,反映了位置变化的连续性,但没有初始位置无法估计当前位置。在本文中,我们实现了FP和Inv-FP,并在小型和大型测试平台上评估了它们的性能。我们分析了Inv-FP的各种特性,并将其与经典的基于信标的FP进行了比较,并证明Inv-FP可以在用户设备上以最小的功耗匹配FP的性能。此外,我们还提出了一种将Inv-FP与PDR相结合的定位算法。通过将PDR与Inv-FP相结合,我们发现通过反映每种方法的优点可以减小定位误差。
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Indoor Positioning System with Pedestrian Dead Reckoning and BLE Inverse Fingerprinting
Since the adoption of Bluetooth Low Energy (BLE) in the Bluetooth standard in 2010, BLE beacons are emerging as one of the most viable solutions for indoor localization due to its power efficient architecture, short scan duration, low cost chipset, and wide adoption in the devices. The existing indoor positioning systems based on BLE beacons employ the classical fingerprinting (FP) technique where user terminals collect signals from the beacons and do most of localization computations, requiring significant power consumption on user devices. However, constant power consumption on limited battery life of a mobile device can be problematic when it comes to supporting server-oriented tracking applications. To address this issue, we have proposed a new fingerprinting technique called inverse fingerprinting (Inv-FP), which is a server side BLE fingerprint system where most of the positioning computations are done by BLE sniffers and servers, thus minimizing the computation overhead of user devices. However, the absolute positioning schemes such as FP and Inv-FP do not use the current position estimate to determine the next position. This leads to discontiguous, irregular route prediction especially when the positioning accuracy is low, since it does not reflect the continuity of the position change according to the movement of the user. In contrast, a relative positioning scheme such as Pedestrian Dead Reckoning (PDR) determines the current position based on the previous position, reflecting the continuity of the position change but it cannot estimate the current position without the initial position. In this paper, we implement both FP and Inv-FP and evaluate their performance in small and large-scale testbeds. We analyze various characteristics of Inv-FP in comparison with the classical beacon based FP, and demonstrate that Inv-FP can match the performance of FP but with minimal power consumption on user devices. In addition, we propose a new localization algorithm that can combine Inv-FP with PDR. By integrating PDR with Inv-FP, we show that localization error can be reduced by reflecting the advantages of each method.
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