基于电子环境经验的谈判概念与机制

Q4 Arts and Humanities Dialogue and Universalism Pub Date : 2022-01-01 DOI:10.5840/du202232226
Sidey Myoo, A. Mróz
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引用次数: 0

摘要

在本文中,我们使用《第二人生》和《AltspaceVR》的例子来解决虚拟世界与谈判的相关性;我们考虑了心态问题和角色对这一过程的影响。谈判的概念在这里与网络社会的概念相关,用来描述两个或多个个人、团体和/或组织之间采取的行动。网络是一个与自己和他人谈判的环境。网络空间中的谈判既是自我探索、颠覆和补偿物理现实局限性的机会,同时也涉及到背景问题和权力的置换。“谈判”一词用于在线社区,用来描述人们之间的互动,这些人不亲自在场,但通过一些技术设备(如电话或互联网)相互交流。在科技发展的浪潮中,人们如何组织自己的生活和行为是一个方便的问题。在虚拟世界中,人通过化身得以扩展(化身通过电子空间得以扩展),现在正转变为人类只是化身的世界。化身与人类处于相同的空间,即在物理世界中。这种转变(实际上是一种范式转变)涉及改变用户的习惯,他们现在正在采用新的习惯,即在现实世界中与虚拟世界的价值观和习惯进行协商。
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Concepts and Mechanisms of Negotiation Derived from Experiences in the Electronic Milieu
In this paper, we address the relevance of virtual worlds for negotiation using the example of Second Life and AltspaceVR; we take into account mindset issues and an avatar’s influence on this process. The concept of negotiation is related here to the concept of a networked society to describe actions undertaken between two or more individuals, groups, and/or organizations. The network is a milieu for negotiating with oneself and with others. Negotiating in a networked space can be an opportunity for self-exploration, subversion, and compensation for the limitations of physical reality, and it also involves background problems and the displacement of power. The term “negotiation” is used in online communities to describe interactions between people who are not physically present but interact with each other through some technical devices, such as the telephone or the Internet. In the waves of technological development, how people organize their lives and behave is a question of convenience. Virtual worlds, in which the human is extended by an avatar (and the avatar by the electronic space), are now being transformed into worlds where the human is just the avatar. The avatar is in the same space the human is in, i.e., in the physical world. This transformation (in fact, a paradigm shift) involves changing the habits of users, who are now adopting new habits in the form of negotiating the physical world with the values and habits of the virtual world.
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来源期刊
Dialogue and Universalism
Dialogue and Universalism Social Sciences-Communication
CiteScore
0.30
自引率
0.00%
发文量
21
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