结直肠癌和胰腺外科并发症管理中基于病例的严重博弈:前瞻性观察研究。

IF 3.8 2区 医学 Q1 HEALTH CARE SCIENCES & SERVICES JMIR Serious Games Pub Date : 2023-11-09 DOI:10.2196/44708
Sophie-Caroline Schwarzkopf, Marius Distler, Thilo Welsch, Grit Krause-Jüttler, Jürgen Weitz, Fiona R Kolbinger
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引用次数: 0

摘要

背景:胰腺和结直肠手术后严重并发症的潜在风险和后续影响可以通过早期识别、正确评估和及时开始适当的治疗来显著降低。严肃游戏(SG)是一种创新的教学方法,它将游戏与知识获取、提高注意力和快速决策相结合,因此可以用于临床导向教育。目的:本研究旨在开发一个用于胰腺和结直肠手术并发症管理的基于案例的SG平台,通过比较卫生保健部门不同专业群体的游戏课程来验证其应用,并通过在有效性和有用性分析的框架内测量可用性和适用性水平,测试开发平台在临床教育背景下的接受度。方法:在这项观察性试验中,开发了一种用于治疗术后并发症的新型SG,并在131名具有不同腹部手术经验的护理人员的队列中进行了前瞻性验证。共实施了6例真实的患者病例,代表了胰腺和结肠直肠手术后的常见并发症。使用匿名图像、数据和术后患者的病史来开发和说明病例。在本研究的前瞻性部分,在简短的病例介绍后,参与者被要求对虚拟患者进行分诊,做出初步疑似诊断,并设计一个三步管理计划,在整个计划中介绍选定的诊断和治疗行动的结果。根据临床指南,将参与者提出的病例管理与理想的病例管理进行比较。作为非对比分析的一部分,使用Trier教学评估量表对申请的可用性、适用性、有效性和可接受性进行了评估。此外,还对传统教学模式和学习模式进行了比较分析。结果:共回答131例。医生比非医生选择了更合适的治疗措施。在Trier教学评估量表中,设计、结构、相关性、及时性和兴趣提升主要得到正面评价。大多数参与者认为,在解决问题的技能(102/131,77.9%)、自我反思(102/131,77.9%)方面,该应用程序优于传统的基于讲座的形式(培训课程、讲座和研讨会),以及可用性和适用性(104/131,79.4%)。结论:基于病例的SG在外科并发症管理方面具有教育潜力,从而有助于改善术后患者护理。
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Case-Based Serious Gaming for Complication Management in Colorectal and Pancreatic Surgery: Prospective Observational Study.

Background: The potential risk and subsequent impact of serious complications after pancreatic and colorectal surgery can be significantly reduced through early recognition, correct assessment, and timely initiation of appropriate therapy. Serious gaming (SG) is an innovative teaching method that combines play with knowledge acquisition, increased concentration, and quick decision-making and could therefore be used for clinically oriented education.

Objective: This study aims to develop a case-based SG platform for complication management in pancreatic and colorectal surgery, validate the application by comparing game courses of various professional groups in the health care sector, and test the acceptance of the developed platform in the context of clinical education by measuring levels of usability and applicability within the framework of a validity and usefulness analysis.

Methods: In this observational trial, a novel SG for management of postoperative complications was developed and prospectively validated in a cohort of 131 human caregivers with varying experience in abdominal surgery. A total of 6 realistic patient cases were implemented, representing common complications after pancreatic and colorectal surgery. Cases were developed and illustrated using anonymized images, data, and histories of postoperative patients. In the prospective section of this study, following a brief case presentation, participants were asked to triage the virtual patient, make an initial suspected diagnosis, and design a 3-step management plan, throughout which the results of selected diagnostic and therapeutic actions were presented. Participants' proposed case management was compared to ideal case management according to clinical guidelines. Usability, applicability, validity, and acceptance of the application were assessed using the Trier Teaching Evaluation Inventory as part of a noncomparative analysis. In addition, a comparative analysis of conventional teaching and learning formats was carried out.

Results: A total of 131 cases were answered. Physicians selected more appropriate therapeutic measures than nonphysicians. In the Trier Teaching Evaluation Inventory, design, structure, relevance, timeliness, and interest promotion were predominantly rated positively. Most participants perceived the application to be superior to conventional lecture-based formats (training courses, lectures, and seminars) in terms of problem-solving skills (102/131, 77.9%), self-reflection (102/131, 77.9%), and usability and applicability (104/131, 79.4%).

Conclusions: Case-based SG has educational potential for complication management in surgery and could thereby contribute to improvements in postoperative patient care.

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来源期刊
JMIR Serious Games
JMIR Serious Games Medicine-Rehabilitation
CiteScore
7.30
自引率
10.00%
发文量
91
审稿时长
12 weeks
期刊介绍: JMIR Serious Games (JSG, ISSN 2291-9279) is a sister journal of the Journal of Medical Internet Research (JMIR), one of the most cited journals in health informatics (Impact Factor 2016: 5.175). JSG has a projected impact factor (2016) of 3.32. JSG is a multidisciplinary journal devoted to computer/web/mobile applications that incorporate elements of gaming to solve serious problems such as health education/promotion, teaching and education, or social change.The journal also considers commentary and research in the fields of video games violence and video games addiction.
期刊最新文献
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