使用商业娱乐内容的物理治疗练习游戏化:一项安全性和可行性研究。

Giulia Amos, David Rode, Nicola A Maffiuletti, Mario Bizzini, Marlene Mauch, Chris Awai Easthope, Florian Haufe, Michele Xiloyannis, Peter Wolf, Robert Riener
{"title":"使用商业娱乐内容的物理治疗练习游戏化:一项安全性和可行性研究。","authors":"Giulia Amos, David Rode, Nicola A Maffiuletti, Mario Bizzini, Marlene Mauch, Chris Awai Easthope, Florian Haufe, Michele Xiloyannis, Peter Wolf, Robert Riener","doi":"10.1109/ICORR58425.2023.10304694","DOIUrl":null,"url":null,"abstract":"<p><p>Independent physiotherapy at home is a crucial element of rehabilitative care for a wide range of conditions as it constitutes a large portion of the overall therapy dose. However, up to 80% of individuals who are prescribed at-home physiotherapy do not consistently adhere to their treatment schedule, resulting in poor treatment outcomes. This is likely due to a lack of motivation and progress tracking in the current standard of care. We have developed a novel software prototype that allows users to control commercial entertainment content, such as video games or interactive music videos, with their movements during physiotherapy. By connecting therapy to proven entertainment content, we aim to improve on the current motivational deficits. This study investigated the safety and feasibility of this concept in a controlled environment over four physical therapy sessions with seven patients suffering from musculoskeletal and neurological conditions. As a secondary outcome, patients were asked about their enjoyment, perceived competence and effort using the Intrinsic Motivation Inventory (IMI) questionnaire. All participants were able to interact with the presented entertainment content and completed the study with no adverse events. Despite the diversity in pathology, age and training scenarios, the entertainment content maintained the patients' enjoyment with a high average rate of 6/7 on the IMI scale. Interacting with commercial entertainment content by doing physical therapy exercises was feasible, safe, and well-received over the six-week study period.</p>","PeriodicalId":73276,"journal":{"name":"IEEE ... International Conference on Rehabilitation Robotics : [proceedings]","volume":"2023 ","pages":"1-6"},"PeriodicalIF":0.0000,"publicationDate":"2023-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Gamification of Physical Therapy Exercises Using Commercial Entertainment Content: A Safety and Feasibility Study.\",\"authors\":\"Giulia Amos, David Rode, Nicola A Maffiuletti, Mario Bizzini, Marlene Mauch, Chris Awai Easthope, Florian Haufe, Michele Xiloyannis, Peter Wolf, Robert Riener\",\"doi\":\"10.1109/ICORR58425.2023.10304694\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><p>Independent physiotherapy at home is a crucial element of rehabilitative care for a wide range of conditions as it constitutes a large portion of the overall therapy dose. However, up to 80% of individuals who are prescribed at-home physiotherapy do not consistently adhere to their treatment schedule, resulting in poor treatment outcomes. This is likely due to a lack of motivation and progress tracking in the current standard of care. We have developed a novel software prototype that allows users to control commercial entertainment content, such as video games or interactive music videos, with their movements during physiotherapy. By connecting therapy to proven entertainment content, we aim to improve on the current motivational deficits. This study investigated the safety and feasibility of this concept in a controlled environment over four physical therapy sessions with seven patients suffering from musculoskeletal and neurological conditions. As a secondary outcome, patients were asked about their enjoyment, perceived competence and effort using the Intrinsic Motivation Inventory (IMI) questionnaire. All participants were able to interact with the presented entertainment content and completed the study with no adverse events. Despite the diversity in pathology, age and training scenarios, the entertainment content maintained the patients' enjoyment with a high average rate of 6/7 on the IMI scale. Interacting with commercial entertainment content by doing physical therapy exercises was feasible, safe, and well-received over the six-week study period.</p>\",\"PeriodicalId\":73276,\"journal\":{\"name\":\"IEEE ... International Conference on Rehabilitation Robotics : [proceedings]\",\"volume\":\"2023 \",\"pages\":\"1-6\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE ... International Conference on Rehabilitation Robotics : [proceedings]\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICORR58425.2023.10304694\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE ... International Conference on Rehabilitation Robotics : [proceedings]","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICORR58425.2023.10304694","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

在家进行独立物理治疗是治疗各种疾病的康复护理的一个关键因素,因为它占总治疗剂量的很大一部分。然而,高达80%的在家接受物理治疗的人没有始终遵守他们的治疗计划,导致治疗结果不佳。这可能是由于目前的护理标准缺乏动力和进展跟踪。我们开发了一个新颖的软件原型,允许用户在理疗过程中通过动作控制商业娱乐内容,如视频游戏或交互式音乐视频。通过将治疗与已证实的娱乐内容联系起来,我们的目标是改善目前的动机缺陷。这项研究调查了这一概念在受控环境中的安全性和可行性,共对七名患有肌肉骨骼和神经系统疾病的患者进行了四次物理治疗。作为次要结果,使用内在动机量表(IMI)问卷询问患者的快乐、感知能力和努力。所有参与者都能够与所呈现的娱乐内容互动,并在没有不良事件的情况下完成了研究。尽管在病理、年龄和训练场景方面存在差异,但娱乐内容保持了患者的乐趣,IMI量表的平均比率为6/7。在为期六周的研究期间,通过进行物理治疗练习与商业娱乐内容互动是可行的、安全的,并且广受欢迎。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Gamification of Physical Therapy Exercises Using Commercial Entertainment Content: A Safety and Feasibility Study.

Independent physiotherapy at home is a crucial element of rehabilitative care for a wide range of conditions as it constitutes a large portion of the overall therapy dose. However, up to 80% of individuals who are prescribed at-home physiotherapy do not consistently adhere to their treatment schedule, resulting in poor treatment outcomes. This is likely due to a lack of motivation and progress tracking in the current standard of care. We have developed a novel software prototype that allows users to control commercial entertainment content, such as video games or interactive music videos, with their movements during physiotherapy. By connecting therapy to proven entertainment content, we aim to improve on the current motivational deficits. This study investigated the safety and feasibility of this concept in a controlled environment over four physical therapy sessions with seven patients suffering from musculoskeletal and neurological conditions. As a secondary outcome, patients were asked about their enjoyment, perceived competence and effort using the Intrinsic Motivation Inventory (IMI) questionnaire. All participants were able to interact with the presented entertainment content and completed the study with no adverse events. Despite the diversity in pathology, age and training scenarios, the entertainment content maintained the patients' enjoyment with a high average rate of 6/7 on the IMI scale. Interacting with commercial entertainment content by doing physical therapy exercises was feasible, safe, and well-received over the six-week study period.

求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
CiteScore
0.50
自引率
0.00%
发文量
0
期刊最新文献
Individualized Three-Dimensional Gait Pattern Generator for Lower Limbs Rehabilitation Robots. Individualized Training of Back Muscles Using Iterative Learning Control of a Compliant Balance Board. Influence of Robotic Therapy on Severe Stroke Patients. INSPIIRE - A Modular and Passive Exoskeleton to Investigate Human Walking and Balance. Instrumented Upper Limb Functional Assessment Using a Robotic Exoskeleton: Normative References Intervals.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1