从真实材料中获得的用于实时材料渲染的基于物理的光学参数数据库

Hong Sungin, Lee Chulhee, Chin Seongah
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引用次数: 2

摘要

为了在计算机图形和视频游戏中渲染与真实物体非常相似的物体,有必要模拟材料的物理特性,并确定由真实物体测量的吸收系数和散射系数组成的光学参数。在这项研究中,我们提出了一种基于物理的渲染技术,通过提取渲染不透明和半透明材料所需的光学参数,然后将获得的信息收集在数据库(DB)中,实现实时渲染。为此,从物体的高动态范围图像(HDRI)中提取光学参数,该图像是使用自产的光学成像设备通过拍摄其上部和下部的图像而获得的。此外,通过将光学参数与相应材料的纹理绑定,建立了122个材料渲染DB集。通过118名用户对结果的评价,验证了该方法的有效性。
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Physically based optical parameter database obtained from real materials for real-time material rendering

In order to render objects in computer graphics and video games that closely resemble real objects, it is necessary to emulate the physical characteristics of the material and determine optical parameters consisting of an absorption coefficient and a scattering coefficient, which are measured from real objects. In this study, we propose a physically based rendering technique that enables real-time rendering by extracting the optical parameters required for rendering opaque and translucent materials and then collecting the obtained information in a database (DB). For this purpose, optical parameters were extracted from the high-dynamic-range image (HDRI) of an object, which was obtained using self-produced optical imaging equipment by taking images of its upper and lower parts. Furthermore, by binding the optical parameter with the texture of the corresponding material, 122 material-rendering DB sets were established. The validity of the proposed method was verified through the evaluation of the result by 118 users.

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来源期刊
Journal of Visual Languages and Computing
Journal of Visual Languages and Computing 工程技术-计算机:软件工程
CiteScore
1.62
自引率
0.00%
发文量
0
审稿时长
26.8 weeks
期刊介绍: The Journal of Visual Languages and Computing is a forum for researchers, practitioners, and developers to exchange ideas and results for the advancement of visual languages and its implication to the art of computing. The journal publishes research papers, state-of-the-art surveys, and review articles in all aspects of visual languages.
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