男性和女性三维身体扫描的真实感自我形象的视觉感知和评价

Q1 Computer Science Frontiers in ICT Pub Date : 2018-09-04 DOI:10.3389/fict.2018.00018
A. Thaler, Ivelina V. Piryankova, Jeanine K. Stefanucci, S. Pujades, S. Rosa, S. Streuber, J. Romero, Michael J. Black, B. Mohler
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引用次数: 27

摘要

逼真的自我形象的创建或流对于旨在复制现实世界体验的感知和行动的虚拟现实应用非常重要。数字自我化身的外观和识别对于与远程呈现、具体化虚拟现实或沉浸式游戏相关的应用程序尤其重要。我们调查了性别在使用自我化身的视觉线索(形状、纹理)来估计体重和评估化身外观方面的差异。使用全身扫描仪捕获每个参与者的身体几何形状和颜色信息,并根据统计身体模型创建一组具有真实体重变化的3D虚拟化身。此外,第二组虚拟形象的基本体型与每个参与者的身高和体重相匹配。在四组心理物理实验中,通过操纵身体形状(自己的、平均的)和纹理(自己的逼真的、棋盘状的)来评估视觉线索对体重估计准确性和体重变化敏感性的影响。这些虚拟人物出现在一个大屏幕上,参与者回答虚拟人物的体重是否与他们自己的体重相符。参与者还将虚拟角色的体重调整到他们想要的体重,并评估虚拟角色的外表与他们自己的身体的相似性、不可思议性以及他们接受虚拟角色作为自己的数字代表的意愿。心理物理实验的结果显示,在虚拟角色估计体重的准确性方面,性别没有差异。然而,男性接受的头像的体重范围更大,因为这与他们自己的相符。在理想体重方面,女性而非男性希望拥有更瘦的身材。在对虚拟形象外表的评价方面,问卷调查结果表明,男性更看重自己逼真的纹理,从而获得更高的相似度评分,而女性则更看重自己的体型。这些结果表明,在创建自我头像时需要考虑性别因素。
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Visual Perception and Evaluation of Photo-Realistic Self-Avatars From 3D Body Scans in Males and Females
The creation or streaming of photo-realistic self-avatars is important for virtual reality applications that aim for perception and action to replicate real world experience. The appearance and recognition of a digital self-avatar may be especially important for applications related to telepresence, embodied virtual reality, or immersive games. We investigated gender differences in the use of visual cues (shape, texture) of a self-avatar for estimating body weight and evaluating avatar appearance. A full-body scanner was used to capture each participant's body geometry and color information and a set of 3D virtual avatars with realistic weight variations was created based on a statistical body model. Additionally, a second set of avatars was created with an average underlying body shape matched to each participant’s height and weight. In four sets of psychophysical experiments, the influence of visual cues on the accuracy of body weight estimation and the sensitivity to weight changes was assessed by manipulating body shape (own, average) and texture (own photo-realistic, checkerboard). The avatars were presented on a large-screen display, and participants responded to whether the avatar's weight corresponded to their own weight. Participants also adjusted the avatar's weight to their desired weight and evaluated the avatar's appearance with regard to similarity to their own body, uncanniness, and their willingness to accept it as a digital representation of the self. The results of the psychophysical experiments revealed no gender difference in the accuracy of estimating body weight in avatars. However, males accepted a larger weight range of the avatars as corresponding to their own. In terms of the ideal body weight, females but not males desired a thinner body. With regard to the evaluation of avatar appearance, the questionnaire responses suggest that own photo-realistic texture was more important to males for higher similarity ratings, while own body shape seemed to be more important to females. These results argue for gender-specific considerations when creating self-avatars.
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Frontiers in ICT
Frontiers in ICT Computer Science-Computer Networks and Communications
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