改进了面部外观捕捉的照明模型

Ying-Qing Xu, Jérémy Riviere, G. Zoss, P. Chandran, D. Bradley, P. Gotardo
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引用次数: 4

摘要

面部外观捕获技术通过执行计算密集型的反向渲染优化来估计面部皮肤的几何和反射率属性,其中一个或多个图像被重新渲染大量次,并与来自多个相机的真实图像进行比较。由于计算量大,这些技术通常做出一些简化的假设,以抑制复杂性,使问题更易于处理。例如,通常假设场景仅由远处的光源组成,而忽略光的间接反射(在表面上和表面内)。此外,基于偏振光的方法通常简化了光与表面的相互作用,并假设了漫反射和镜面反射的完美分离。在本文中,我们朝相反的方向移动,并展示了当偏离这些理想条件时对面部外观捕获质量的影响,这些模型寻求更准确地表示照明,同时最小化地增加计算负担。我们比较了使用最先进的外观捕捉方法[RGB∗20]获得的结果,并对光照模型进行了改进。
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Improved Lighting Models for Facial Appearance Capture
Facial appearance capture techniques estimate geometry and reflectance properties of facial skin by performing a computationally intensive inverse rendering optimization in which one or more images are re-rendered a large number of times and compared to real images coming from multiple cameras. Due to the high computational burden, these techniques often make several simplifying assumptions to tame complexity and make the problem more tractable. For example, it is common to assume that the scene consists of only distant light sources, and ignore indirect bounces of light (on the surface and within the surface). Also, methods based on polarized lighting often simplify the light interaction with the surface and assume perfect separation of diffuse and specular reflectance. In this paper, we move in the opposite direction and demonstrate the impact on facial appearance capture quality when departing from these idealized conditions towards models that seek to more accurately represent the lighting, while at the same time minimally increasing computational burden. We compare the results obtained with a state-of-the-art appearance capture method [RGB ∗ 20], with and without our proposed improvements to the lighting model.
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