物理感应解释了为什么过于逼真的动画有时会让人感到毛骨悚然

Pub Date : 2017-01-01 DOI:10.12988/JITE.2017.736
O. Kosheleva, V. Kreinovich
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引用次数: 1

摘要

在过去,电影动画向现实主义的每一个进步都是被积极看待的。然而,最近,随着电脑动画变得越来越逼真,一些人认为由此产生的现实主义是负面的,令人毛骨悚然。同样,每个人过去都欢迎那些看起来和行为有点像人类的机器人;然而,最近,太像人类的机器人也开始引起类似的负面感觉。对于这一现象存在着复杂的基于心理学的解释。在本文中,我们表明这种经验现象可以用物理归纳法——我们认识世界的主要方式——来自然地解释。随着技术和艺术的进步,电影动画越来越逼真是可能的。一开始,电影动画中对人类的描述并不是很真实。随着新技术的发展,尤其是计算机动画技术的发展,越来越逼真的电影动画对人类的描述已经成为可能。一开始,人们对这种走向现实主义的进展持积极态度。起初,评论界和普通电影观众都非常积极地看待这种朝着更逼真动画发展的成果。最近,现实主义的增加往往被视为负面的。然而,当人类动画变得非常逼真——几乎是真实的——突然之间,电影观众开始认为这种近乎完美的现实主义令人毛骨悚然和消极;请看,例如,[1,2,3,4,5,6]。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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Physical Induction Explains Why Over-Realistic Animation Sometimes Feels Creepy
In the past, every progress of movie animation towards realism was viewed positively. However, recently, as computer animation is becoming more and more realistic, some people perceive the resulting realism negatively, as creepy. Similarly, everyone used to welcome robots that looked and behaved somewhat like humans; however, lately, too-humanlike robots have started causing a similar negative feeling of creepiness. There exist complex psychology-based explanations for this phenomenon. In this paper, we show that this empirical phenomenon can be naturally explained simply by physical induction – the main way we cognize the world. 1 Realistic Animation Is Creepy: An Empirical Phenomenon With technical and artistic progress, it is possible to make movie animation more and more realistic. In the beginning, a description of human beings in movie animation was not very realistic. As the new techniques develop – especially techniques of computer animation – it has become possible to have more and more realistic movie-animation description of humans. In the beginning, this progress towards realism was viewed positively. At first, the resulting progress towards more realistic animation was viewed mostly very positively, both by the critics and by the regular movie goers. Lately, an increase in realism is often viewed negatively. However, as it became possible to make animation of human beings very realistic – almost real – suddenly, movie goers started viewing this almost-perfect realism as creepy and negative; see, e.g., [1, 2, 3, 4, 5, 6].
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