Chen Li-quan, Li You, Feng Shen, Zhaoqimeng Shan, Jia-Xing Chen
{"title":"基于深度学习骨架序列模型的运动场景姿态识别","authors":"Chen Li-quan, Li You, Feng Shen, Zhaoqimeng Shan, Jia-Xing Chen","doi":"10.3233/JIFS-189834","DOIUrl":null,"url":null,"abstract":"Human skeleton extraction is a basic problem in the field of computer vision. With the rapid progress of science and technology, it has become a hot issue in the field of target detection such as pedestrian recognition, behavior monitoring, and pedestrian gesture recognition. In recent years, due to the development of deep neural networks, modeling of human joints in acquired images has made progress in skeleton extraction. However, most models have low modeling accuracy, poor real-time performance, and poor model availability. problem. Aiming at the above-mentioned human target detection problem, this paper uses the deep learning skeleton sequence model gesture recognition method in sports scenes to study, aiming to provide a gesture recognition method with strong noise resistance, good real-time performance and accurate model. This article uses motion video frame images to train the VGG16 network. Using the network to extract skeleton information can strengthen the posture feature expression, and use HOG for feature extraction, and use the Adam algorithm to optimize the network to extract more posture features, thereby improving the posture of the network Recognition accuracy. Then adjust the hyperparameters and network structure of the basic network according to the training results, and obtain the key poses in the sports scene through the final classifier.","PeriodicalId":44705,"journal":{"name":"International Journal of Fuzzy Logic and Intelligent Systems","volume":null,"pages":null},"PeriodicalIF":1.5000,"publicationDate":"2021-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Pose recognition in sports scenes based on deep learning skeleton sequence model\",\"authors\":\"Chen Li-quan, Li You, Feng Shen, Zhaoqimeng Shan, Jia-Xing Chen\",\"doi\":\"10.3233/JIFS-189834\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Human skeleton extraction is a basic problem in the field of computer vision. With the rapid progress of science and technology, it has become a hot issue in the field of target detection such as pedestrian recognition, behavior monitoring, and pedestrian gesture recognition. In recent years, due to the development of deep neural networks, modeling of human joints in acquired images has made progress in skeleton extraction. However, most models have low modeling accuracy, poor real-time performance, and poor model availability. problem. Aiming at the above-mentioned human target detection problem, this paper uses the deep learning skeleton sequence model gesture recognition method in sports scenes to study, aiming to provide a gesture recognition method with strong noise resistance, good real-time performance and accurate model. This article uses motion video frame images to train the VGG16 network. Using the network to extract skeleton information can strengthen the posture feature expression, and use HOG for feature extraction, and use the Adam algorithm to optimize the network to extract more posture features, thereby improving the posture of the network Recognition accuracy. Then adjust the hyperparameters and network structure of the basic network according to the training results, and obtain the key poses in the sports scene through the final classifier.\",\"PeriodicalId\":44705,\"journal\":{\"name\":\"International Journal of Fuzzy Logic and Intelligent Systems\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":1.5000,\"publicationDate\":\"2021-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Fuzzy Logic and Intelligent Systems\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.3233/JIFS-189834\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, THEORY & METHODS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Fuzzy Logic and Intelligent Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3233/JIFS-189834","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, THEORY & METHODS","Score":null,"Total":0}
Pose recognition in sports scenes based on deep learning skeleton sequence model
Human skeleton extraction is a basic problem in the field of computer vision. With the rapid progress of science and technology, it has become a hot issue in the field of target detection such as pedestrian recognition, behavior monitoring, and pedestrian gesture recognition. In recent years, due to the development of deep neural networks, modeling of human joints in acquired images has made progress in skeleton extraction. However, most models have low modeling accuracy, poor real-time performance, and poor model availability. problem. Aiming at the above-mentioned human target detection problem, this paper uses the deep learning skeleton sequence model gesture recognition method in sports scenes to study, aiming to provide a gesture recognition method with strong noise resistance, good real-time performance and accurate model. This article uses motion video frame images to train the VGG16 network. Using the network to extract skeleton information can strengthen the posture feature expression, and use HOG for feature extraction, and use the Adam algorithm to optimize the network to extract more posture features, thereby improving the posture of the network Recognition accuracy. Then adjust the hyperparameters and network structure of the basic network according to the training results, and obtain the key poses in the sports scene through the final classifier.
期刊介绍:
The International Journal of Fuzzy Logic and Intelligent Systems (pISSN 1598-2645, eISSN 2093-744X) is published quarterly by the Korean Institute of Intelligent Systems. The official title of the journal is International Journal of Fuzzy Logic and Intelligent Systems and the abbreviated title is Int. J. Fuzzy Log. Intell. Syst. Some, or all, of the articles in the journal are indexed in SCOPUS, Korea Citation Index (KCI), DOI/CrossrRef, DBLP, and Google Scholar. The journal was launched in 2001 and dedicated to the dissemination of well-defined theoretical and empirical studies results that have a potential impact on the realization of intelligent systems based on fuzzy logic and intelligent systems theory. Specific topics include, but are not limited to: a) computational intelligence techniques including fuzzy logic systems, neural networks and evolutionary computation; b) intelligent control, instrumentation and robotics; c) adaptive signal and multimedia processing; d) intelligent information processing including pattern recognition and information processing; e) machine learning and smart systems including data mining and intelligent service practices; f) fuzzy theory and its applications.