回到我的身体里,或者说是关于游戏化课程设计的启发式

Q1 Arts and Humanities Computers and Composition Pub Date : 2022-09-01 DOI:10.1016/j.compcom.2022.102728
Elizabeth Caravella
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引用次数: 0

摘要

本文分析了一个基于电子游戏的课程的案例研究,该课程依靠嵌入游戏设计作为其基于游戏的教学法的基础。本文不再讨论一些肤浅的游戏化(游戏邦注:或将游戏元素融入课堂)方法,而是着眼于作文教师如何将玩电子游戏的一些习惯和物质元素整合到更大的课程设计中,以进一步提高学生的学习效果。这篇文章以创造一系列被称为4r(重复、识别、关系和奖励)的启发法为高潮,最终论证了Jane McGonigal(2010)的游戏化设计概念。更具体地说,这篇文章说明,通过游戏玩法产生的物质习惯可以转化为实体课堂,帮助学生通过实践游戏化课程设计实现个人和专业学习目标。
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Back in my body, or, heuristics for embodied gameful course design

This article examines a case study of a video game based course relying on embodied gameful design as the foundation of its game-based pedagogy. Moving away from some of the more superficial means of gamifying (or, incorporating game based elements into) the classroom, this piece looks specifically at how composition instructors can integrate some of the more habitual and material elements of playing video games into the larger course design to further benefit student learning outcomes. Culminating in the creation of a set of heuristics referred to as The 4 R's (repetition, recognition, relation, and reward), the article ultimately argues for a process of course gamification that relies on Jane McGonigal's (2010) conceptions of gameful design. More specifically, the piece illustrates that the material habituations that occur through gameplay can be translated to the physical classroom in ways that help students achieve their personal and professional learning goals through the practice of embodied gameful course design.

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来源期刊
Computers and Composition
Computers and Composition Arts and Humanities-Language and Linguistics
CiteScore
4.30
自引率
0.00%
发文量
34
审稿时长
25 days
期刊介绍: Computers and Composition: An International Journal is devoted to exploring the use of computers in writing classes, writing programs, and writing research. It provides a forum for discussing issues connected with writing and computer use. It also offers information about integrating computers into writing programs on the basis of sound theoretical and pedagogical decisions, and empirical evidence. It welcomes articles, reviews, and letters to the Editors that may be of interest to readers, including descriptions of computer-aided writing and/or reading instruction, discussions of topics related to computer use of software development; explorations of controversial ethical, legal, or social issues related to the use of computers in writing programs.
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